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Redot Engine – Multi-platform 2D and 3D game engine
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bullet
Commit message (
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Author
Age
Files
Lines
*
bullet: Fix UWP build by disabling TaskScheduler dynamic loading
Rémi Verschelde
2021-10-06
2
-0
/
+30
*
bullet: Sync with upstream 3.17
Rémi Verschelde
2021-09-30
22
-70
/
+318
*
Remove duplicate comments
Dennis Brakhane
2021-04-25
3
-3
/
+0
*
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-19
2
-0
/
+0
*
bullet: Sync with upstream 3.08
Rémi Verschelde
2020-12-30
5
-4
/
+11
*
bullet: Sync with upstream 3.07
Rémi Verschelde
2020-12-18
74
-7851
/
+8791
*
Update to bullet master (2.90)
PouleyKetchoupp
2020-04-27
53
-852
/
+4391
*
bullet: Sync with upstream 2.89
Rémi Verschelde
2020-01-08
88
-3057
/
+11175
*
bullet: Sync with current upstream master branch
Rémi Verschelde
2019-06-11
48
-433
/
+1467
*
Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-05-16
3
-4
/
+456
*
Revert "Implemented terrain raycast acceleration"
Rémi Verschelde
2019-04-23
3
-456
/
+4
*
Implemented terrain raycast acceleration using Bresenham traversal and 1 leve...
Marc Gilleron
2019-02-01
3
-4
/
+456
*
Update Bullet to the latest commit 126b676
Oussama
2019-01-07
611
-103876
/
+115178
*
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Andrea Catania
2018-09-07
117
-2406
/
+11680
*
bullet: Streamline bundling, remove extraneous src/ folder
Rémi Verschelde
2018-01-13
649
-1256
/
+15
*
Vendor thirdparty Bullet source for upcoming physics server backend
AndreaCatania
2017-11-04
648
-0
/
+220889