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Redot Engine – Multi-platform 2D and 3D game engine
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godot.cpp
Commit message (
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Author
Age
Files
Lines
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-1
/
+1
*
[ENet] Better handle disconnected peers in DTLS server
Fabio Alessandrelli
2024-08-02
1
-5
/
+14
*
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-1
/
+1
*
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-26
1
-1
/
+1
*
[ENet] Update to upstream master.
Fabio Alessandrelli
2023-07-20
1
-0
/
+4
*
[TLS] Fix crashes trying to use TLS when not available.
Fabio Alessandrelli
2023-05-12
1
-0
/
+2
*
[NET] Refactor TLS configuration.
Fabio Alessandrelli
2023-01-28
1
-12
/
+10
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+30
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-8
/
+9
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
[Net] Implement lower level ENet wrappers.
Fabio Alessandrelli
2021-07-29
1
-8
/
+27
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-06
1
-26
/
+26
*
Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged
Rémi Verschelde
2021-04-28
1
-13
/
+55
|
\
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*
Implement NetworkedMultiplayerENet.get_local_port
Fabio Alessandrelli
2021-04-28
1
-13
/
+55
*
|
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-2
/
+2
|
/
*
This renames PacketPeerUDP.listen to bind.
Fabio Alessandrelli
2021-04-12
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
ENetGodot: Apply clang-format and style guide
Rémi Verschelde
2020-07-21
1
-56
/
+35
*
Funnel refuse_new_connections to Godot ENet.
Fabio Alessandrelli
2020-07-14
1
-0
/
+11
*
Merge pull request #36296 from Faless/dtls/enet_vulkan
Rémi Verschelde
2020-02-18
1
-56
/
+319
|
\
|
*
Custom godot sockets for ENet now support DTLS.
Fabio Alessandrelli
2020-02-17
1
-56
/
+319
*
|
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-3
/
+3
|
/
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Removed a call to `set_blocking_enabled` from function `enet_socket_create` s...
Tarik02
2019-04-26
1
-1
/
+0
*
Implement function enet_socket_set_option using ENetSocket class's methods.
Tarik02
2019-04-26
1
-0
/
+40
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Use NetSocket directly for ENet.
Fabio Alessandrelli
2018-11-02
1
-29
/
+35
*
Unify PacketPeerUDP using NetSocket
Fabio Alessandrelli
2018-09-12
1
-2
/
+2
*
ENet wrapper properly detect disconnect on poll
Fabio Alessandrelli
2018-09-12
1
-2
/
+3
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
ENet code cleanup and changes from review.
Fabio Alessandrelli
2017-03-24
1
-1
/
+29
*
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-24
1
-1
/
+9
*
Add godot socket implementation
Fabio Alessandrelli
2017-03-08
1
-0
/
+196