index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
thirdparty
/
enet
Commit message (
Expand
)
Author
Age
Files
Lines
*
enet: Sync with upstream 1.3.14
Rémi Verschelde
2020-01-05
3
-5
/
+26
*
enet: Resync with upstream we forked at, add patch
Rémi Verschelde
2020-01-05
2
-2
/
+106
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
2
-4
/
+4
*
Removed a call to `set_blocking_enabled` from function `enet_socket_create` s...
Tarik02
2019-04-26
1
-1
/
+0
*
Implement function enet_socket_set_option using ENetSocket class's methods.
Tarik02
2019-04-26
1
-0
/
+40
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
2
-4
/
+4
*
Use NetSocket directly for ENet.
Fabio Alessandrelli
2018-11-02
1
-29
/
+35
*
Unify PacketPeerUDP using NetSocket
Fabio Alessandrelli
2018-09-12
1
-2
/
+2
*
ENet wrapper properly detect disconnect on poll
Fabio Alessandrelli
2018-09-12
1
-2
/
+3
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
2
-4
/
+4
*
Fix BSD compile issues
Marcelo Fernandez
2017-10-17
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
2
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
2
-0
/
+2
*
ENet code cleanup and changes from review.
Fabio Alessandrelli
2017-03-24
2
-1
/
+58
*
Cleanup unused ENet files and updated thirdparty README
Fabio Alessandrelli
2017-03-24
4
-1155
/
+0
*
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-24
1
-1
/
+9
*
Convert ENetAddress host to 16 bytes to accomote IPv6
Fabio Alessandrelli
2017-03-08
3
-13
/
+19
*
Add godot socket implementation
Fabio Alessandrelli
2017-03-08
2
-0
/
+238
*
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-11-03
1
-3
/
+3
*
enet: Split enet thirdparty files and allow unbundling
Rémi Verschelde
2016-10-15
19
-0
/
+6426