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* enet: Sync with upstream 1.3.14Rémi Verschelde2020-01-053-5/+26
* enet: Resync with upstream we forked at, add patchRémi Verschelde2020-01-052-2/+106
* Update copyright statements to 2020Rémi Verschelde2020-01-012-4/+4
* Removed a call to `set_blocking_enabled` from function `enet_socket_create` s...Tarik022019-04-261-1/+0
* Implement function enet_socket_set_option using ENetSocket class's methods.Tarik022019-04-261-0/+40
* Update copyright statements to 2019Rémi Verschelde2019-01-012-4/+4
* Use NetSocket directly for ENet.Fabio Alessandrelli2018-11-021-29/+35
* Unify PacketPeerUDP using NetSocketFabio Alessandrelli2018-09-121-2/+2
* ENet wrapper properly detect disconnect on pollFabio Alessandrelli2018-09-121-2/+3
* Update copyright statements to 2018Rémi Verschelde2018-01-012-4/+4
* Fix BSD compile issuesMarcelo Fernandez2017-10-171-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
* ENet code cleanup and changes from review.Fabio Alessandrelli2017-03-242-1/+58
* Cleanup unused ENet files and updated thirdparty READMEFabio Alessandrelli2017-03-244-1155/+0
* Allow non blocking UDP put_packet in C++.Fabio Alessandrelli2017-03-241-1/+9
* Convert ENetAddress host to 16 bytes to accomote IPv6Fabio Alessandrelli2017-03-083-13/+19
* Add godot socket implementationFabio Alessandrelli2017-03-082-0/+238
* Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques2016-11-031-3/+3
* enet: Split enet thirdparty files and allow unbundlingRémi Verschelde2016-10-1519-0/+6426