index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
thirdparty
/
openxr
Commit message (
Expand
)
Author
Age
Files
Lines
*
Patch the OpenXR headers to get EGL from GLAD if we're using it
David Snopek
2024-11-04
2
-0
/
+35
*
Update thirdparty OpenXR to 1.1.41
Bastiaan Olij
2024-09-27
19
-72
/
+1436
*
Update OpenXR thirdparty library to 1.1.38, changed OpenXR init to stay on 1.0.x
Bastiaan Olij
2024-08-07
7
-79
/
+827
*
OpenXR: Update to version 1.0.34
Malcolm Nixon
2024-02-19
10
-59
/
+1359
*
Updated thirdparty OpenXR library to 1.0.33
Bastiaan Olij
2024-01-09
44
-308
/
+1239
*
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
Rémi Verschelde
2023-10-26
18
-1063
/
+708
*
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
Rémi Verschelde
2023-10-23
17
-485
/
+120
*
openxr: Sync with upstream 1.0.30
Rémi Verschelde
2023-10-17
18
-125
/
+485
*
openxr: Sync with upstream 1.0.28
Rémi Verschelde
2023-07-11
43
-148
/
+2938
*
Add missing stdint.h includes for GCC 13+
Rémi Verschelde
2023-06-07
2
-0
/
+13
*
Update to OpenXR 1.0.26
Bastiaan Olij
2022-12-13
8
-39
/
+1360
*
Update OpenXR to 1.0.25
Bastiaan Olij
2022-09-14
11
-27
/
+388
*
Update OpenXR to 1.0.23
Bastiaan Olij
2022-06-23
6
-36
/
+1001
*
Add OpenXR 1.0.22 to thirdparty libraries
Bastiaan Olij
2022-02-23
57
-0
/
+23926