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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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tools
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editor
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array_property_edit.cpp
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Author
Age
Files
Lines
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-310
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+0
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
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+4
*
Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
Rémi Verschelde
2017-01-11
1
-9
/
+41
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\
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*
Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)
Bojidar Marinov
2016-10-26
1
-9
/
+41
*
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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/
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-03
1
-3
/
+3
*
make json sub-dictionaries shared, fixes #2381
Juan Linietsky
2015-12-31
1
-0
/
+1
*
When inserting new values in array property editor, keep type of last item, c...
Juan Linietsky
2015-12-31
1
-0
/
+9
*
Fix array editor NodePath being relative to editor
Franklin Sobrinho
2015-12-13
1
-0
/
+9
*
make sure array is created if not existing, as noted by Guilherme Felipe
Juan Linietsky
2015-08-25
1
-2
/
+9
*
Ability to edit all kinds of arrays from the property editor.
Juan Linietsky
2015-08-25
1
-0
/
+224