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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
tools
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editor
/
plugins
/
baked_light_baker.h
Commit message (
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Author
Age
Files
Lines
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Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-381
/
+0
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Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-4
/
+5
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
/
+2
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-0
/
+3
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+3
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Revert "Ignore alpha materials in baked light ray-tracer."
Juan Linietsky
2015-11-19
1
-5
/
+1
*
Ignore alpha materials in baked light ray-tracer.
Saracen
2015-11-02
1
-1
/
+5
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-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-15
/
+33
*
Build System Changes
Juan Linietsky
2014-10-07
1
-1
/
+2
*
Little Bits
Juan Linietsky
2014-08-14
1
-2
/
+16
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+316