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path: root/tools/editor/plugins/script_editor_plugin.cpp
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* Highlight all occurrences of selected wordPaulb232016-03-161-0/+3
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* Added configuable tab sizePaulb232016-03-141-0/+2
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* fix six possible "divide by zero"Hubert Jarosz2016-03-091-2/+2
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* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Enabled scrolling past end of filePaulb232016-03-071-0/+2
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* Added search box in Class List dialog (Script Editor)Franklin Sobrinho2016-03-051-1/+1
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* Add editor settings for call hint placementMartin Chuckeles2016-03-041-0/+3
| | | | | Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
* -fixed a crash when closing scene with animationplayer openJuan Linietsky2016-02-211-1/+1
| | | | -removed item checked print, closes #3564
* -Change link to new documentationJuan Linietsky2016-02-201-1/+1
| | | | -fixed bug in tilemap collision debug
* Fixed a couple of tooltips on the editorTegu2016-02-101-2/+2
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* -Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky2016-02-081-1/+1
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* -only save scripts if changed, takes less time to run projects and does not ↵Juan Linietsky2016-02-021-6/+11
| | | | confuse you with changed dates.
* Fix input passing to script editor even if not visibleFranklin Sobrinho2016-01-271-1/+1
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* Fix wrong condition test for saving, fixes #3287Juan Linietsky2016-01-231-1/+3
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* Wider initial size of the panel with scriptskubecz3k2016-01-201-1/+1
| | | | I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-6/+7
| | | | -Added a bottom menu list
* Ability to hide panel with scriptskubecz3k2016-01-131-1/+1
| | | | | Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
* Fix script highlighting for classes that begin with "_"Franklin Sobrinho2016-01-101-1/+5
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* Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho2016-01-081-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Make sure auto bracket completion setting always works, closes #2332Juan Linietsky2016-01-011-0/+9
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* Colorize Rect2 and NodePath in script editorhondres2015-12-241-0/+2
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* this failed in msvc, didn't in linux and mingwAriel Manzur2015-12-201-1/+1
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* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-0/+1
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* do not open dominant script if external editor is selected, fixes #3067Juan Linietsky2015-12-141-0/+3
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* fix broken mergeJuan Linietsky2015-12-121-2/+0
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-121-1/+1
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| * Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho2015-12-121-5/+2
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* | -added option to keep debugger open, fixes #3031Juan Linietsky2015-12-121-11/+18
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* -ability to change scripts in external editor and still have properties ↵Juan Linietsky2015-12-091-18/+98
| | | | reloaded in godot UI, fixes #3003
* Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho2015-12-061-1/+3
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* Merge pull request #2969 from neikeq/fix_bracket_completeRémi Verschelde2015-12-011-0/+1
|\ | | | | Fix auto bracket completion disabled on newly open scripts
| * ScriptTextEditor: fix auto bracket completion not enabledneikeq2015-12-011-0/+1
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* | Fix script editor not clonning down last lineneikeq2015-12-011-2/+2
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* Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde2015-11-251-0/+2
|\ | | | | Fix bugs caused by merged Script and Help tabs
| * Fix Class Reference request from Inspectorneikeq2015-11-251-0/+2
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* | Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde2015-11-241-6/+5
|\ \ | | | | | | Fix Class Search dialog not showing
| * | Fix Class Search dialog not showing upneikeq2015-11-241-6/+5
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* / Remember last help searchneikeq2015-11-241-1/+1
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* -Fixed default theme a littleJuan Linietsky2015-11-181-2/+6
| | | | -Added option to group help pages, fixes #2805
* -Merged Script and Help tabsJuan Linietsky2015-11-171-430/+936
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* Fix create script dialog title(s)Maximillian2015-08-091-0/+1
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* Add create new script button to script editor menuMaximillian2015-08-091-4/+14
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* more debugger fixesJuan Linietsky2015-08-041-0/+1
| | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-2/+2
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-0/+83
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added a tiny bit more space to docks and script tabJuan Linietsky2015-06-241-1/+2
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* Merge pull request #2101 from sanikoyes/Pr-script-editor-save-stateJuan Linietsky2015-06-221-2/+13
|\ | | | | Pr-Script editor
| * Script editor: restore line/column after script reloadsanikoyes2015-06-161-2/+13
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* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-141/+240
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene