Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -2491/+0 |
| | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
* | Merge pull request #7857 from Hinsbart/external_script_break | Rémi Verschelde | 2017-02-26 | 1 | -0/+4 |
|\ | | | | | Don't switch to script on breakpoint hit when using external editor. | ||||
| * | Don't switch to script on breakpoint hit when using external editor. | Andreas Haas | 2017-02-20 | 1 | -0/+4 |
| | | | | | | | | Fixes #7705 | ||||
* | | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
|/ | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -3/+3 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
* | Sort settings for scripts in the editor | Bojidar Marinov | 2017-02-02 | 1 | -4/+39 |
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* | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
* | Allow closing a script tab without saving | Wilhem Barbier | 2017-01-15 | 1 | -3/+14 |
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* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -5/+5 |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
* | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -5/+5 |
| | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
* | some class renames | Juan Linietsky | 2017-01-12 | 1 | -1/+1 |
| | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | ||||
* | Fix current script background color | Paulb23 | 2017-01-12 | 1 | -1/+1 |
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* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
* | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
| | | | | container! | ||||
* | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -4/+4 |
| | | | | item_pressed, closes #3188 | ||||
* | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | differentiated than generalized _input | ||||
* | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -36/+36 |
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* | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -48/+48 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -0/+2 |
|\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -0/+2 |
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* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | | Fix p_index out of size error when closing script | volzhs | 2016-10-31 | 1 | -1/+1 |
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* | | Fix 2 search menus are shown | volzhs | 2016-10-31 | 1 | -11/+6 |
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* | | Prevent unwanted script editor input on game crash | Henrique Lacreta Alves | 2016-10-22 | 1 | -0/+1 |
|/ | | | Fixes #6530. | ||||
* | Fix "Save All" option in Script editor. | Andreas Haas | 2016-10-02 | 1 | -20/+1 |
| | | | | | Also removes some old code. fixes #6667 | ||||
* | Fix highlight current script when script temputure is disabled | Paulb23 | 2016-09-15 | 1 | -15/+16 |
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* | Merge pull request #6465 from Paulb23/script_highlight_color_update | Rémi Verschelde | 2016-09-12 | 1 | -0/+1 |
|\ | | | | | Update current script color on change | ||||
| * | Update current script color on change | Paulb23 | 2016-09-12 | 1 | -0/+1 |
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* | | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | 2016-09-12 | 1 | -1/+46 |
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* | Changed default assignment of shorcut for alt-left/right to history ↵ | Juan Linietsky | 2016-09-11 | 1 | -2/+2 |
| | | | | | | | next/prev, which is more standard and useful. Indent can be done with tab and shift-tab anyway. If you don't like this, feel free to reassign them manually in the editor settings :P | ||||
* | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | 2016-09-11 | 1 | -0/+1 |
| | | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | ||||
* | Merge pull request #6137 from supaiku-o/master | Juan Linietsky | 2016-09-10 | 1 | -2/+36 |
|\ | | | | | Add a Close All files option to script editor | ||||
| * | Added CLOSE_ALL files option to script editor | supaiku | 2016-08-13 | 1 | -2/+36 |
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* | | Added setting to change current script background color, issue 5450 | Paulb23 | 2016-09-07 | 1 | -2/+9 |
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* | | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -2/+27 |
|/ | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
* | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -1/+35 |
| | | | | support, but VisualScript should be more or less done! | ||||
* | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-02 | 1 | -0/+1 |
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| * | Explicitly initialize 'pending_auto_reload' to false. | Saracen | 2016-07-29 | 1 | -0/+1 |
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* | | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -1048/+199 |
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* | Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option | Rémi Verschelde | 2016-07-19 | 1 | -1/+25 |
|\ | | | | | Script Editor: adding close all docs menu option | ||||
| * | Script Editor: adding close all docs menu option | Siyuan Gao | 2016-07-18 | 1 | -1/+25 |
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* | | Always soft reload editor plugins. Closes #5273 | Juan Linietsky | 2016-07-18 | 1 | -1/+3 |
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* | | Fix ScriptEditor don't saving the layout when opening a help page | Franklin Sobrinho | 2016-07-18 | 1 | -9/+18 |
| | | | | | | | | - Use ScriptEditor::_update_script_names just once when re-creating the layout | ||||
* | | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712 | Rémi Verschelde | 2016-07-18 | 1 | -0/+14 |
|\ \ | | | | | | | Fixed toggle breakpoint gutter not updating when the game is running, issue 5712 | ||||
| * | | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 | 2016-07-15 | 1 | -0/+14 |
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* / | Added block caret to TextEdit | Paulb23 | 2016-07-12 | 1 | -0/+3 |
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* | Added completion font colors | Paulb23 | 2016-07-11 | 1 | -0/+1 |
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* | Added completion scroll color | Paulb23 | 2016-07-11 | 1 | -0/+1 |
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* | Finally fixes the infamous bug #4444, hoping to never see you again. | Juan Linietsky | 2016-07-09 | 1 | -0/+9 |
| | | | | Closes #4444. |