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path: root/tools/editor/plugins/script_text_editor.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1401/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Fixed line lenght guideline drawing with color optionPaulb232017-01-281-0/+1
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-1/+1
| | | | added a check to detect this case in the future
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-1/+1
| | | | container!
* Merge pull request #7458 from bojidar-bg/right-click-menuRémi Verschelde2017-01-091-8/+9
|\ | | | | Fix #7455 - script text editor's right click menu being weird
| * Fix #7455 - script text editor's right click menu being weirdBojidar Marinov2017-01-071-8/+9
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* | PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-3/+3
| | | | | | | | item_pressed, closes #3188
* | renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-3/+3
|/ | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-33/+33
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* -GDScript support for accessing properties directlyJuan Linietsky2017-01-041-2/+6
| | | | -Added code lookup and code completion support for properties too
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-20/+20
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Made background and symbol color follow the color APIPaulb232016-11-061-6/+2
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* Refactor duplicated codePedro J. Estébanez2016-10-101-26/+2
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* Add line length guideline to code editorsPedro J. Estébanez2016-10-101-0/+4
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* Add inline ColorPicker to Script text editor.Andreas Haas2016-09-291-3/+111
| | | | | | | | | | | | | | | | Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232
* Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-2/+75
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* Changed default assignment of shorcut for alt-left/right to history ↵Juan Linietsky2016-09-111-2/+2
| | | | | | | next/prev, which is more standard and useful. Indent can be done with tab and shift-tab anyway. If you don't like this, feel free to reassign them manually in the editor settings :P
* -Added a ColorFrame control, kind of like Texture but for color.Juan Linietsky2016-09-111-0/+146
| | | | | -Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-1/+6
| | | | support, but VisualScript should be more or less done!
* Added missing license and quotation typoPaulb232016-08-031-1/+30
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+1057