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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-159/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add inline ColorPicker to Script text editor.Andreas Haas2016-09-291-0/+11
| | | | | | | | | | | | | | | | Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232
* Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-0/+1
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* -Added a ColorFrame control, kind of like Texture but for color.Juan Linietsky2016-09-111-0/+5
| | | | | -Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-1/+3
| | | | support, but VisualScript should be more or less done!
* Added missing license and quotation typoPaulb232016-08-031-0/+28
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+112