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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RectangleShape2D" inherits="Shape2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 2D rectangle shape used for physics collision.
	</brief_description>
	<description>
		A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
		[b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D].
	</description>
	<tutorials>
		<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
		<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
	</tutorials>
	<members>
		<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(20, 20)">
			The rectangle's width and height.
		</member>
	</members>
</class>