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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_csg = env_modules.Clone()
# Godot source files
env_csg.add_source_files(env.modules_sources, "*.cpp")
if env.editor_build:
env_csg.add_source_files(env.modules_sources, "editor/*.cpp")
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