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/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "gdnative.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "core/os/os.h"
godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) {
if (handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
godot_variant ret;
godot_variant_new_nil(&ret);
return ret;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
handle,
*(String *)p_procedure,
library_proc);
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data());
godot_variant ret;
godot_variant_new_nil(&ret);
return ret;
}
godot_gdnative_procedure_fn proc;
proc = (godot_gdnative_procedure_fn)library_proc;
return proc(NULL, p_args);
}
GDNativeCallRegistry *GDNativeCallRegistry::singleton;
void register_gdnative_types() {
ClassDB::register_class<GDNativeLibrary>();
ClassDB::register_class<GDNative>();
GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
}
void unregister_gdnative_types() {
memdelete(GDNativeCallRegistry::singleton);
}
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