blob: 50444e62a1a93de34058acf7d1d9ca7f099e5b4f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
static func get_type(property: Dictionary, is_return: bool = false) -> String:
match property.type:
TYPE_NIL:
if property.usage & PROPERTY_USAGE_NIL_IS_VARIANT:
return "Variant"
return "void" if is_return else "null"
TYPE_INT:
if property.usage & PROPERTY_USAGE_CLASS_IS_ENUM:
if property.class_name == &"":
return "<unknown enum>"
return property.class_name
TYPE_ARRAY:
if property.hint == PROPERTY_HINT_ARRAY_TYPE:
if str(property.hint_string).is_empty():
return "Array[<unknown type>]"
return "Array[%s]" % property.hint_string
TYPE_OBJECT:
if not str(property.class_name).is_empty():
return property.class_name
return variant_get_type_name(property.type)
static func get_property_signature(property: Dictionary, is_static: bool = false) -> String:
var result: String = ""
if not (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
printerr("Missing `PROPERTY_USAGE_SCRIPT_VARIABLE` flag.")
if property.usage & PROPERTY_USAGE_DEFAULT:
result += "@export "
if is_static:
result += "static "
result += "var " + property.name + ": " + get_type(property)
return result
static func get_method_signature(method: Dictionary, is_signal: bool = false) -> String:
var result: String = ""
if method.flags & METHOD_FLAG_STATIC:
result += "static "
result += ("signal " if is_signal else "func ") + method.name + "("
var args: Array[Dictionary] = method.args
var default_args: Array = method.default_args
var mandatory_argc: int = args.size() - default_args.size()
for i in args.size():
if i > 0:
result += ", "
var arg: Dictionary = args[i]
result += arg.name + ": " + get_type(arg)
if i >= mandatory_argc:
result += " = " + var_to_str(default_args[i - mandatory_argc])
result += ")"
if is_signal:
if get_type(method.return, true) != "void":
printerr("Signal return type must be `void`.")
else:
result += " -> " + get_type(method.return, true)
return result
static func variant_get_type_name(type: Variant.Type) -> String:
match type:
TYPE_NIL:
return "Nil" # `Nil` in core, `null` in GDScript.
TYPE_BOOL:
return "bool"
TYPE_INT:
return "int"
TYPE_FLOAT:
return "float"
TYPE_STRING:
return "String"
TYPE_VECTOR2:
return "Vector2"
TYPE_VECTOR2I:
return "Vector2i"
TYPE_RECT2:
return "Rect2"
TYPE_RECT2I:
return "Rect2i"
TYPE_VECTOR3:
return "Vector3"
TYPE_VECTOR3I:
return "Vector3i"
TYPE_TRANSFORM2D:
return "Transform2D"
TYPE_VECTOR4:
return "Vector4"
TYPE_VECTOR4I:
return "Vector4i"
TYPE_PLANE:
return "Plane"
TYPE_QUATERNION:
return "Quaternion"
TYPE_AABB:
return "AABB"
TYPE_BASIS:
return "Basis"
TYPE_TRANSFORM3D:
return "Transform3D"
TYPE_PROJECTION:
return "Projection"
TYPE_COLOR:
return "Color"
TYPE_STRING_NAME:
return "StringName"
TYPE_NODE_PATH:
return "NodePath"
TYPE_RID:
return "RID"
TYPE_OBJECT:
return "Object"
TYPE_CALLABLE:
return "Callable"
TYPE_SIGNAL:
return "Signal"
TYPE_DICTIONARY:
return "Dictionary"
TYPE_ARRAY:
return "Array"
TYPE_PACKED_BYTE_ARRAY:
return "PackedByteArray"
TYPE_PACKED_INT32_ARRAY:
return "PackedInt32Array"
TYPE_PACKED_INT64_ARRAY:
return "PackedInt64Array"
TYPE_PACKED_FLOAT32_ARRAY:
return "PackedFloat32Array"
TYPE_PACKED_FLOAT64_ARRAY:
return "PackedFloat64Array"
TYPE_PACKED_STRING_ARRAY:
return "PackedStringArray"
TYPE_PACKED_VECTOR2_ARRAY:
return "PackedVector2Array"
TYPE_PACKED_VECTOR3_ARRAY:
return "PackedVector3Array"
TYPE_PACKED_COLOR_ARRAY:
return "PackedColorArray"
push_error("Argument `type` is invalid. Use `TYPE_*` constants.")
return "<invalid type>"
|