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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		Bridge between Godot and the Mono runtime (Mono-enabled builds only).
	</brief_description>
	<description>
		This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
		See also [CSharpScript].
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="is_runtime_initialized">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
			</description>
		</method>
	</methods>
</class>