summaryrefslogtreecommitdiffstats
path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
blob: aef2a8824e4c7e395a760786f003fd35074decfd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
using System;
using System.Diagnostics.CodeAnalysis;

#pragma warning disable CS0169
#pragma warning disable CS0414

namespace Godot.SourceGenerators.Sample
{
    [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
    [SuppressMessage("ReSharper", "RedundantNameQualifier")]
    [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
    [SuppressMessage("ReSharper", "InconsistentNaming")]
    public partial class ExportedProperties : GodotObject
    {
        // Do not generate default value
        private String _notGenerate_Property_String = new string("not generate");
        [Export]
        public String NotGenerate_Complex_Lamda_Property
        {
            get => _notGenerate_Property_String + Convert.ToInt32("1");
            set => _notGenerate_Property_String = value;
        }

        [Export]
        public String NotGenerate_Lamda_NoField_Property
        {
            get => new string("not generate");
            set => _notGenerate_Property_String = value;
        }

        [Export]
        public String NotGenerate_Complex_Return_Property
        {
            get
            {
                return _notGenerate_Property_String + Convert.ToInt32("1");
            }
            set
            {
                _notGenerate_Property_String = value;
            }
        }

        private int _notGenerate_Property_Int = 1;
        [Export]
        public string NotGenerate_Returns_Property
        {
            get
            {
                if (_notGenerate_Property_Int == 1)
                {
                    return "a";
                }
                else
                {
                    return "b";
                }
            }
            set
            {
                _notGenerate_Property_Int = value == "a" ? 1 : 2;
            }
        }

        // Full Property
        private String _fullProperty_String = "FullProperty_String";
        [Export]
        public String FullProperty_String
        {
            get
            {
                return _fullProperty_String;
            }
            set
            {
                _fullProperty_String = value;
            }
        }

        private String _fullProperty_String_Complex = new string("FullProperty_String_Complex") + Convert.ToInt32("1");
        [Export]
        public String FullProperty_String_Complex
        {
            get
            {
                return _fullProperty_String_Complex;
            }
            set
            {
                _fullProperty_String_Complex = value;
            }
        }

        // Lambda Property
        private String _lamdaProperty_String = "LamdaProperty_String";
        [Export]
        public String LamdaProperty_String
        {
            get => _lamdaProperty_String;
            set => _lamdaProperty_String = value;
        }

        // Auto Property
        [Export] private Boolean property_Boolean { get; set; } = true;
        [Export] private Char property_Char { get; set; } = 'f';
        [Export] private SByte property_SByte { get; set; } = 10;
        [Export] private Int16 property_Int16 { get; set; } = 10;
        [Export] private Int32 property_Int32 { get; set; } = 10;
        [Export] private Int64 property_Int64 { get; set; } = 10;
        [Export] private Byte property_Byte { get; set; } = 10;
        [Export] private UInt16 property_UInt16 { get; set; } = 10;
        [Export] private UInt32 property_UInt32 { get; set; } = 10;
        [Export] private UInt64 property_UInt64 { get; set; } = 10;
        [Export] private Single property_Single { get; set; } = 10;
        [Export] private Double property_Double { get; set; } = 10;
        [Export] private String property_String { get; set; } = "foo";

        // Godot structs
        [Export] private Vector2 property_Vector2 { get; set; } = new(10f, 10f);
        [Export] private Vector2I property_Vector2I { get; set; } = Vector2I.Up;
        [Export] private Rect2 property_Rect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
        [Export] private Rect2I property_Rect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10));
        [Export] private Transform2D property_Transform2D { get; set; } = Transform2D.Identity;
        [Export] private Vector3 property_Vector3 { get; set; } = new(10f, 10f, 10f);
        [Export] private Vector3I property_Vector3I { get; set; } = Vector3I.Back;
        [Export] private Basis property_Basis { get; set; } = new Basis(Quaternion.Identity);
        [Export] private Quaternion property_Quaternion { get; set; } = new Quaternion(Basis.Identity);
        [Export] private Transform3D property_Transform3D { get; set; } = Transform3D.Identity;
        [Export] private Vector4 property_Vector4 { get; set; } = new(10f, 10f, 10f, 10f);
        [Export] private Vector4I property_Vector4I { get; set; } = Vector4I.One;
        [Export] private Projection property_Projection { get; set; } = Projection.Identity;
        [Export] private Aabb property_Aabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
        [Export] private Color property_Color { get; set; } = Colors.Aquamarine;
        [Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ;
        [Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
        [Export] private Signal property_Signal { get; set; } = new Signal(Engine.GetMainLoop(), "property_list_changed");

        // Enums
        [SuppressMessage("ReSharper", "UnusedMember.Local")]
        enum MyEnum
        {
            A,
            B,
            C
        }

        [Export] private MyEnum property_Enum { get; set; } = MyEnum.C;

        [Flags]
        [SuppressMessage("ReSharper", "UnusedMember.Local")]
        enum MyFlagsEnum
        {
            A,
            B,
            C
        }

        [Export] private MyFlagsEnum property_FlagsEnum { get; set; } = MyFlagsEnum.C;

        // Arrays
        [Export] private Byte[] property_ByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
        [Export] private Int32[] property_Int32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
        [Export] private Int64[] property_Int64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
        [Export] private Single[] property_SingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
        [Export] private Double[] property_DoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
        [Export] private String[] property_StringArray { get; set; } = { "foo", "bar" };
        [Export(PropertyHint.Enum, "A,B,C")] private String[] property_StringArrayEnum { get; set; } = { "foo", "bar" };
        [Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
        [Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
        [Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
        [Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null };
        [Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
        [Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
        [Export] private Rid[] field_RidArray { get; set; } = { default, default, default };

        // Variant
        [Export] private Variant property_Variant { get; set; } = "foo";

        // Classes
        [Export] private GodotObject property_GodotObjectOrDerived { get; set; }
        [Export] private Godot.Texture property_GodotResourceTexture { get; set; }
        [Export] private StringName property_StringName { get; set; } = new StringName("foo");
        [Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
        [Export] private Rid property_Rid { get; set; }

        [Export]
        private Godot.Collections.Dictionary property_GodotDictionary { get; set; } =
            new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };

        [Export]
        private Godot.Collections.Array property_GodotArray { get; set; } =
            new() { "foo", 10, Vector2.Up, Colors.Chocolate };

        [Export]
        private Godot.Collections.Dictionary<string, bool> property_GodotGenericDictionary { get; set; } =
            new() { { "foo", true }, { "bar", false } };

        [Export]
        private Godot.Collections.Array<int> property_GodotGenericArray { get; set; } =
            new() { 0, 1, 2, 3, 4, 5, 6 };
    }
}