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using System;
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS0169
#pragma warning disable CS0414
namespace Godot.SourceGenerators.Sample
{
[SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
// We split the definition of ExportedFields to verify properties work across multiple files.
public partial class ExportedFields : GodotObject
{
// Note we use Array and not System.Array. This tests the generated namespace qualification.
[Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();
}
}
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