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using System;
namespace Godot.SourceGenerators.Sample;
public partial class NestedClass : GodotObject
{
public partial class NestedClass2 : GodotObject
{
public partial class NestedClass3 : GodotObject
{
[Signal]
public delegate void MySignalEventHandler(string str, int num);
[Export] private String _fieldString = "foo";
[Export] private String PropertyString { get; set; } = "foo";
private void Method()
{
}
}
}
}
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