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using Godot;
partial class Generic<T> : GodotObject
{
private int _field;
}
// Generic again but different generic parameters
partial class {|GD0003:Generic|}<T, R> : GodotObject
{
private int _field;
}
// Generic again but without generic parameters
partial class {|GD0003:Generic|} : GodotObject
{
private int _field;
}
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