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using Godot;

// This works because it inherits from GodotObject.
[GlobalClass]
public partial class CustomGlobalClass1 : GodotObject 
{

}

// This works because it inherits from an object that inherits from GodotObject
[GlobalClass]
public partial class CustomGlobalClass2 : Node
{

}

// This raises a GD0401 diagnostic error: global classes must inherit from GodotObject
{|GD0401:[GlobalClass]
public partial class CustomGlobalClass3 
{

}|}