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using Godot;

public partial class MixedReadOnlyWriteOnly : GodotObject
{
    public readonly string readonly_field = "foo";
    public string readonly_auto_property { get; } = "foo";
    public string readonly_property { get => "foo"; }
    public string initonly_auto_property { get; init; }

    bool writeonly_backing_field = false;
    public bool writeonly_property { set => writeonly_backing_field = value; }
}