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using Godot;
public class {|GD0002:OuterOuterClassPartialModifierAnalyzer|}
{
public class {|GD0002:OuterClassPartialModifierAnalyzer|}
{
// MyNode is contained in a non-partial type so the source generators
// can't enhance this type to work with Godot.
public partial class MyNode : Node { }
}
}
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