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using Godot;

public class {|GD0002:OuterOuterClassPartialModifierAnalyzer|}
{
    public class {|GD0002:OuterClassPartialModifierAnalyzer|}
    {
        // MyNode is contained in a non-partial type so the source generators
        // can't enhance this type to work with Godot.
        public partial class MyNode : Node { }
    }
}