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using GodotTools.Core;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Microsoft.Build.Construction;
namespace GodotTools.ProjectEditor
{
public static class ProjectGenerator
{
private const string CoreApiProjectName = "GodotSharp";
private const string EditorApiProjectName = "GodotSharpEditor";
public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems)
{
string path = Path.Combine(dir, name + ".csproj");
ProjectPropertyGroupElement mainGroup;
var root = CreateLibraryProject(name, "Tools", out mainGroup);
mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'Release' ";
mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'Release' ";
var toolsGroup = root.AddPropertyGroup();
toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ";
toolsGroup.AddProperty("DebugSymbols", "true");
toolsGroup.AddProperty("DebugType", "portable");
toolsGroup.AddProperty("Optimize", "false");
toolsGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
toolsGroup.AddProperty("ErrorReport", "prompt");
toolsGroup.AddProperty("WarningLevel", "4");
toolsGroup.AddProperty("ConsolePause", "false");
var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
coreApiRef.AddMetadata("Private", "False");
var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
editorApiRef.AddMetadata("Private", "False");
GenAssemblyInfoFile(root, dir, name);
foreach (var item in compileItems)
{
root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
}
root.Save(path);
return root.GetGuid().ToString().ToUpper();
}
private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
{
string propertiesDir = Path.Combine(dir, "Properties");
if (!Directory.Exists(propertiesDir))
Directory.CreateDirectory(propertiesDir);
string usingDirectivesText = string.Empty;
if (usingDirectives != null)
{
foreach (var usingDirective in usingDirectives)
usingDirectivesText += "\nusing " + usingDirective + ";";
}
string assemblyLinesText = string.Empty;
if (assemblyLines != null)
assemblyLinesText += string.Join("\n", assemblyLines) + "\n";
string content = string.Format(AssemblyInfoTemplate, usingDirectivesText, name, assemblyLinesText);
string assemblyInfoFile = Path.Combine(propertiesDir, "AssemblyInfo.cs");
File.WriteAllText(assemblyInfoFile, content);
root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\"));
}
public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup)
{
if (string.IsNullOrEmpty(name))
throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name));
var root = ProjectRootElement.Create();
root.DefaultTargets = "Build";
mainGroup = root.AddPropertyGroup();
mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' ";
mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' ";
mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}");
mainGroup.AddProperty("OutputType", "Library");
mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)"));
mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
mainGroup.AddProperty("AssemblyName", name);
mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
var debugGroup = root.AddPropertyGroup();
debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
debugGroup.AddProperty("DebugSymbols", "true");
debugGroup.AddProperty("DebugType", "portable");
debugGroup.AddProperty("Optimize", "false");
debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
debugGroup.AddProperty("ErrorReport", "prompt");
debugGroup.AddProperty("WarningLevel", "4");
debugGroup.AddProperty("ConsolePause", "false");
var releaseGroup = root.AddPropertyGroup();
releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
releaseGroup.AddProperty("DebugType", "portable");
releaseGroup.AddProperty("Optimize", "true");
releaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
releaseGroup.AddProperty("ErrorReport", "prompt");
releaseGroup.AddProperty("WarningLevel", "4");
releaseGroup.AddProperty("ConsolePause", "false");
// References
var referenceGroup = root.AddItemGroup();
referenceGroup.AddItem("Reference", "System");
root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\"));
return root;
}
private const string AssemblyInfoTemplate =
@"using System.Reflection;{0}
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle(""{1}"")]
[assembly: AssemblyDescription("""")]
[assembly: AssemblyConfiguration("""")]
[assembly: AssemblyCompany("""")]
[assembly: AssemblyProduct("""")]
[assembly: AssemblyCopyright("""")]
[assembly: AssemblyTrademark("""")]
[assembly: AssemblyCulture("""")]
// The assembly version has the format ""{{Major}}.{{Minor}}.{{Build}}.{{Revision}}"".
// The form ""{{Major}}.{{Minor}}.*"" will automatically update the build and revision,
// and ""{{Major}}.{{Minor}}.{{Build}}.*"" will update just the revision.
[assembly: AssemblyVersion(""1.0.*"")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("""")]
{2}";
}
}
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