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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_noise = env_modules.Clone()
thirdparty_dir = "#thirdparty/noise/"
env_noise.Prepend(CPPPATH=[thirdparty_dir])
# Godot source files
module_obj = []
env_noise.add_source_files(module_obj, "*.cpp")
env_noise.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
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