summaryrefslogtreecommitdiffstats
path: root/modules/openxr/scene/openxr_composition_layer_equirect.cpp
blob: 81cd151c0067c53cf82b19ecb98f71c130ca173a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
/**************************************************************************/
/*  openxr_composition_layer_equirect.cpp                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             REDOT ENGINE                               */
/*                        https://redotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2024-present Redot Engine contributors                   */
/*                                          (see REDOT_AUTHORS.md)        */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "openxr_composition_layer_equirect.h"

#include "../extensions/openxr_composition_layer_extension.h"
#include "../openxr_api.h"
#include "../openxr_interface.h"

#include "scene/3d/mesh_instance_3d.h"
#include "scene/main/viewport.h"
#include "scene/resources/mesh.h"

OpenXRCompositionLayerEquirect::OpenXRCompositionLayerEquirect() :
		OpenXRCompositionLayer((XrCompositionLayerBaseHeader *)&composition_layer) {
	XRServer::get_singleton()->connect("reference_frame_changed", callable_mp(this, &OpenXRCompositionLayerEquirect::update_transform));
}

OpenXRCompositionLayerEquirect::~OpenXRCompositionLayerEquirect() {
}

void OpenXRCompositionLayerEquirect::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &OpenXRCompositionLayerEquirect::set_radius);
	ClassDB::bind_method(D_METHOD("get_radius"), &OpenXRCompositionLayerEquirect::get_radius);

	ClassDB::bind_method(D_METHOD("set_central_horizontal_angle", "angle"), &OpenXRCompositionLayerEquirect::set_central_horizontal_angle);
	ClassDB::bind_method(D_METHOD("get_central_horizontal_angle"), &OpenXRCompositionLayerEquirect::get_central_horizontal_angle);

	ClassDB::bind_method(D_METHOD("set_upper_vertical_angle", "angle"), &OpenXRCompositionLayerEquirect::set_upper_vertical_angle);
	ClassDB::bind_method(D_METHOD("get_upper_vertical_angle"), &OpenXRCompositionLayerEquirect::get_upper_vertical_angle);

	ClassDB::bind_method(D_METHOD("set_lower_vertical_angle", "angle"), &OpenXRCompositionLayerEquirect::set_lower_vertical_angle);
	ClassDB::bind_method(D_METHOD("get_lower_vertical_angle"), &OpenXRCompositionLayerEquirect::get_lower_vertical_angle);

	ClassDB::bind_method(D_METHOD("set_fallback_segments", "segments"), &OpenXRCompositionLayerEquirect::set_fallback_segments);
	ClassDB::bind_method(D_METHOD("get_fallback_segments"), &OpenXRCompositionLayerEquirect::get_fallback_segments);

	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_NONE, ""), "set_radius", "get_radius");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "central_horizontal_angle", PROPERTY_HINT_RANGE, "0,360,0.1,or_less,or_greater,radians_as_degrees"), "set_central_horizontal_angle", "get_central_horizontal_angle");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_vertical_angle", PROPERTY_HINT_RANGE, "0,90,0.1,or_less,or_greater,radians_as_degrees"), "set_upper_vertical_angle", "get_upper_vertical_angle");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_vertical_angle", PROPERTY_HINT_RANGE, "0,90,0.1,or_less,or_greater,radians_as_degrees"), "set_lower_vertical_angle", "get_lower_vertical_angle");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_segments", PROPERTY_HINT_NONE, ""), "set_fallback_segments", "get_fallback_segments");
}

Ref<Mesh> OpenXRCompositionLayerEquirect::_create_fallback_mesh() {
	Ref<ArrayMesh> mesh;
	mesh.instantiate();

	Array arrays;
	arrays.resize(ArrayMesh::ARRAY_MAX);

	Vector<Vector3> vertices;
	Vector<Vector3> normals;
	Vector<Vector2> uvs;
	Vector<int> indices;

	float step_horizontal = central_horizontal_angle / fallback_segments;
	float step_vertical = (upper_vertical_angle + lower_vertical_angle) / fallback_segments;

	float start_horizontal_angle = Math_PI - (central_horizontal_angle / 2.0);

	for (uint32_t i = 0; i < fallback_segments + 1; i++) {
		for (uint32_t j = 0; j < fallback_segments + 1; j++) {
			float horizontal_angle = start_horizontal_angle + (step_horizontal * i);
			float vertical_angle = -lower_vertical_angle + (step_vertical * j);

			Vector3 vertex(
					radius * Math::cos(vertical_angle) * Math::sin(horizontal_angle),
					radius * Math::sin(vertical_angle),
					radius * Math::cos(vertical_angle) * Math::cos(horizontal_angle));

			vertices.push_back(vertex);
			normals.push_back(vertex.normalized());
			uvs.push_back(Vector2(1.0 - ((float)i / fallback_segments), 1.0 - (float(j) / fallback_segments)));
		}
	}

	for (uint32_t i = 0; i < fallback_segments; i++) {
		for (uint32_t j = 0; j < fallback_segments; j++) {
			uint32_t index = i * (fallback_segments + 1) + j;
			indices.push_back(index);
			indices.push_back(index + fallback_segments + 1);
			indices.push_back(index + fallback_segments + 2);

			indices.push_back(index);
			indices.push_back(index + fallback_segments + 2);
			indices.push_back(index + 1);
		}
	}

	arrays[ArrayMesh::ARRAY_VERTEX] = vertices;
	arrays[ArrayMesh::ARRAY_NORMAL] = normals;
	arrays[ArrayMesh::ARRAY_TEX_UV] = uvs;
	arrays[ArrayMesh::ARRAY_INDEX] = indices;

	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
	return mesh;
}

void OpenXRCompositionLayerEquirect::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
			update_transform();
		} break;
	}
}

void OpenXRCompositionLayerEquirect::update_transform() {
	composition_layer.pose = get_openxr_pose();
}

void OpenXRCompositionLayerEquirect::set_radius(float p_radius) {
	ERR_FAIL_COND(p_radius <= 0);
	radius = p_radius;
	composition_layer.radius = radius;
	update_fallback_mesh();
}

float OpenXRCompositionLayerEquirect::get_radius() const {
	return radius;
}

void OpenXRCompositionLayerEquirect::set_central_horizontal_angle(float p_angle) {
	ERR_FAIL_COND(p_angle <= 0);
	central_horizontal_angle = p_angle;
	composition_layer.centralHorizontalAngle = central_horizontal_angle;
	update_fallback_mesh();
}

float OpenXRCompositionLayerEquirect::get_central_horizontal_angle() const {
	return central_horizontal_angle;
}

void OpenXRCompositionLayerEquirect::set_upper_vertical_angle(float p_angle) {
	ERR_FAIL_COND(p_angle <= 0 || p_angle > (Math_PI / 2.0));
	upper_vertical_angle = p_angle;
	composition_layer.upperVerticalAngle = p_angle;
	update_fallback_mesh();
}

float OpenXRCompositionLayerEquirect::get_upper_vertical_angle() const {
	return upper_vertical_angle;
}

void OpenXRCompositionLayerEquirect::set_lower_vertical_angle(float p_angle) {
	ERR_FAIL_COND(p_angle <= 0 || p_angle > (Math_PI / 2.0));
	lower_vertical_angle = p_angle;
	composition_layer.lowerVerticalAngle = -p_angle;
	update_fallback_mesh();
}

float OpenXRCompositionLayerEquirect::get_lower_vertical_angle() const {
	return lower_vertical_angle;
}

void OpenXRCompositionLayerEquirect::set_fallback_segments(uint32_t p_fallback_segments) {
	ERR_FAIL_COND(p_fallback_segments == 0);
	fallback_segments = p_fallback_segments;
	update_fallback_mesh();
}

uint32_t OpenXRCompositionLayerEquirect::get_fallback_segments() const {
	return fallback_segments;
}

Vector2 OpenXRCompositionLayerEquirect::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const {
	Transform3D equirect_transform = get_global_transform();

	Vector3 offset = p_origin - equirect_transform.origin;
	float a = p_direction.dot(p_direction);
	float b = 2.0 * offset.dot(p_direction);
	float c = offset.dot(offset) - (radius * radius);

	float discriminant = b * b - 4.0 * a * c;
	if (discriminant < 0.0) {
		return Vector2(-1.0, -1.0);
	}

	float t0 = (-b - Math::sqrt(discriminant)) / (2.0 * a);
	float t1 = (-b + Math::sqrt(discriminant)) / (2.0 * a);
	float t = MAX(t0, t1);

	if (t < 0.0) {
		return Vector2(-1.0, -1.0);
	}
	Vector3 intersection = p_origin + p_direction * t;

	Basis correction = equirect_transform.basis.inverse();
	correction.rotate(Vector3(0.0, 1.0, 0.0), -Math_PI / 2.0);
	Vector3 relative_point = correction.xform(intersection - equirect_transform.origin);

	float horizontal_intersection_angle = Math::atan2(relative_point.z, relative_point.x);
	if (Math::abs(horizontal_intersection_angle) > central_horizontal_angle / 2.0) {
		return Vector2(-1.0, -1.0);
	}

	float vertical_intersection_angle = Math::acos(relative_point.y / radius) - (Math_PI / 2.0);
	if (vertical_intersection_angle < 0) {
		if (Math::abs(vertical_intersection_angle) > upper_vertical_angle) {
			return Vector2(-1.0, -1.0);
		}
	} else if (vertical_intersection_angle > lower_vertical_angle) {
		return Vector2(-1.0, -1.0);
	}

	// Re-center the intersection angle if the vertical angle is uneven between upper and lower.
	if (upper_vertical_angle != lower_vertical_angle) {
		vertical_intersection_angle -= (-upper_vertical_angle + lower_vertical_angle) / 2.0;
	}

	float u = 0.5 + (horizontal_intersection_angle / central_horizontal_angle);
	float v = 0.5 + (vertical_intersection_angle / (upper_vertical_angle + lower_vertical_angle));

	return Vector2(u, v);
}