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/*************************************************************************/
/* visual_script_property_selector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISUALSCRIPT_PROPERTYSELECTOR_H
#define VISUALSCRIPT_PROPERTYSELECTOR_H
#include "../visual_script.h"
#include "editor/editor_help.h"
#include "editor/property_editor.h"
#include "scene/gui/rich_text_label.h"
class VisualScriptPropertySelector : public ConfirmationDialog {
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
enum SearchFlags {
SEARCH_CLASSES = 1 << 0,
SEARCH_CONSTRUCTORS = 1 << 1,
SEARCH_METHODS = 1 << 2,
SEARCH_OPERATORS = 1 << 3,
SEARCH_SIGNALS = 1 << 4,
SEARCH_CONSTANTS = 1 << 5,
SEARCH_PROPERTIES = 1 << 6,
SEARCH_THEME_ITEMS = 1 << 7,
SEARCH_VISUAL_SCRIPT_NODES = 1 << 8,
SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS,
SEARCH_CASE_SENSITIVE = 1 << 29,
SEARCH_SHOW_HIERARCHY = 1 << 30,
};
enum ScopeFlags {
SCOPE_BASE = 1 << 0,
SCOPE_INHERITERS = 1 << 1,
SCOPE_UNRELATED = 1 << 2,
SCOPE_RELATED = SCOPE_BASE | SCOPE_INHERITERS,
SCOPE_ALL = SCOPE_BASE | SCOPE_INHERITERS | SCOPE_UNRELATED
};
enum ScopeCombo {
COMBO_RELATED,
COMBO_SEPARATOR,
COMBO_BASE,
COMBO_INHERITERS,
COMBO_UNRELATED,
COMBO_ALL,
};
LineEdit *search_box = nullptr;
Button *case_sensitive_button = nullptr;
Button *hierarchy_button = nullptr;
Button *search_visual_script_nodes = nullptr;
Button *search_classes = nullptr;
Button *search_operators = nullptr;
Button *search_methods = nullptr;
Button *search_signals = nullptr;
Button *search_constants = nullptr;
Button *search_properties = nullptr;
Button *search_theme_items = nullptr;
OptionButton *scope_combo = nullptr;
Tree *results_tree = nullptr;
class SearchRunner;
Ref<SearchRunner> search_runner;
void _update_icons();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _update_results_i(int p_int);
void _update_results_s(String p_string);
void _update_results_search_all();
void _update_results();
void _confirmed();
void _item_selected();
void _hide_requested();
EditorHelpBit *help_bit = nullptr;
bool properties = false;
bool visual_script_generic = false;
bool connecting = false;
String selected;
Variant::Type type;
String base_type;
String base_script;
ObjectID script;
Object *instance = nullptr;
bool virtuals_only = false;
VBoxContainer *vbox = nullptr;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void select_method_from_base_type(const String &p_base, const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true);
void select_from_base_type(const String &p_base, const String &p_base_script = "", bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true);
void select_from_script(const Ref<Script> &p_script, const bool p_connecting = true, bool clear_text = true);
void select_from_basic_type(Variant::Type p_type, const bool p_connecting = true, bool clear_text = true);
void select_from_action(const String &p_type, const bool p_connecting = true, bool clear_text = true);
void select_from_instance(Object *p_instance, const bool p_connecting = true, bool clear_text = true);
void select_from_visual_script(const Ref<Script> &p_script, bool clear_text = true);
void show_window(float p_screen_ratio);
VisualScriptPropertySelector();
};
class VisualScriptPropertySelector::SearchRunner : public RefCounted {
enum Phase {
PHASE_INIT,
PHASE_MATCH_CLASSES_INIT,
PHASE_NODE_CLASSES_INIT,
PHASE_NODE_CLASSES_BUILD,
PHASE_MATCH_CLASSES,
PHASE_CLASS_ITEMS_INIT,
PHASE_CLASS_ITEMS,
PHASE_MEMBER_ITEMS_INIT,
PHASE_MEMBER_ITEMS,
PHASE_SELECT_MATCH,
PHASE_MAX
};
int phase = 0;
struct ClassMatch {
DocData::ClassDoc *doc;
bool name = false;
String category = "";
Vector<DocData::MethodDoc *> constructors;
Vector<DocData::MethodDoc *> methods;
Vector<DocData::MethodDoc *> operators;
Vector<DocData::MethodDoc *> signals;
Vector<DocData::ConstantDoc *> constants;
Vector<DocData::PropertyDoc *> properties;
Vector<DocData::ThemeItemDoc *> theme_properties;
bool required() {
return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size();
}
};
VisualScriptPropertySelector *selector_ui = nullptr;
Control *ui_service = nullptr;
Tree *results_tree = nullptr;
String term;
int search_flags;
int scope_flags;
Ref<Texture2D> empty_icon;
Color disabled_color;
Map<String, DocData::ClassDoc>::Element *iterator_doc = nullptr;
Map<String, ClassMatch> matches;
Map<String, ClassMatch>::Element *iterator_match = nullptr;
TreeItem *root_item = nullptr;
Map<String, TreeItem *> class_items;
TreeItem *matched_item = nullptr;
float match_highest_score = 0;
Map<String, DocData::ClassDoc> combined_docs;
List<String> vs_nodes;
bool _is_class_disabled_by_feature_profile(const StringName &p_class);
bool _is_class_disabled_by_scope(const StringName &p_class);
bool _slice();
bool _phase_init();
bool _phase_match_classes_init();
bool _phase_node_classes_init();
bool _phase_node_classes_build();
bool _phase_match_classes();
bool _phase_class_items_init();
bool _phase_class_items();
bool _phase_member_items_init();
bool _phase_member_items();
bool _phase_select_match();
bool _match_string(const String &p_term, const String &p_string) const;
bool _match_visual_script(DocData::ClassDoc &class_doc);
bool _match_is_hidden(DocData::ClassDoc &class_doc);
void _match_item(TreeItem *p_item, const String &p_text);
void _add_class_doc(String class_name, String inherits, String category);
DocData::MethodDoc _get_method_doc(MethodInfo method_info);
TreeItem *_create_class_hierarchy(const ClassMatch &p_match);
TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray);
TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc);
TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc);
TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc);
TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc);
TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, const String &p_description);
public:
bool work(uint64_t slot = 100000);
SearchRunner(VisualScriptPropertySelector *p_selector_ui, Tree *p_results_tree);
};
#endif // VISUALSCRIPT_PROPERTYSELECTOR_H
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