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/*************************************************************************/
/*  gradle_export_util.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GODOT_GRADLE_EXPORT_UTIL_H
#define GODOT_GRADLE_EXPORT_UTIL_H

#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "editor/editor_export.h"

// Utility method used to create a directory.
Error create_directory(const String &p_dir) {
	if (!DirAccess::exists(p_dir)) {
		DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
		Error err = filesystem_da->make_dir_recursive(p_dir);
		ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
		memdelete(filesystem_da);
	}
	return OK;
}

// Implementation of EditorExportSaveSharedObject.
// This method will only be called as an input to export_project_files.
// This method lets the .so files for all ABIs to be copied
// into the gradle project from the .AAR file
Error ignore_so_file(void *p_userdata, const SharedObject &p_so) {
	return OK;
}

// Writes p_data into a file at p_path, creating directories if necessary.
// Note: this will overwrite the file at p_path if it already exists.
Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
	String dir = p_path.get_base_dir();
	Error err = create_directory(dir);
	if (err != OK) {
		return err;
	}
	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
	fa->store_buffer(p_data.ptr(), p_data.size());
	memdelete(fa);
	return OK;
}

// Writes string p_data into a file at p_path, creating directories if necessary.
// Note: this will overwrite the file at p_path if it already exists.
Error store_string_at_path(const String &p_path, const String &p_data) {
	String dir = p_path.get_base_dir();
	Error err = create_directory(dir);
	if (err != OK) {
		return err;
	}
	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
	fa->store_string(p_data);
	memdelete(fa);
	return OK;
}

// Implementation of EditorExportSaveFunction.
// This method will only be called as an input to export_project_files.
// It is used by the export_project_files method to save all the asset files into the gradle project.
// It's functionality mirrors that of the method save_apk_file.
// This method will be called ONLY when custom build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
	String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
	Error err = store_file_at_path(dst_path, p_data, Z_NO_COMPRESSION);
	return err;
}

#endif //GODOT_GRADLE_EXPORT_UTIL_H