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/*************************************************************************/
/*  library_godot_editor_tools.js                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

const GodotEditorTools = {
	godot_js_editor_download_file__deps: ['$FS'],
	godot_js_editor_download_file: function(p_path, p_name, p_mime) {
		const path = GodotRuntime.parseString(p_path);
		const name = GodotRuntime.parseString(p_name);
		const mime = GodotRuntime.parseString(p_mime);
		const size = FS.stat(path)['size'];
		const buf = new Uint8Array(size);
		const fd = FS.open(path, 'r');
		FS.read(fd, buf, 0, size);
		FS.close(fd);
		FS.unlink(path);
		const blob = new Blob([buf], { type: mime });
		const url = window.URL.createObjectURL(blob);
		const a = document.createElement('a');
		a.href = url;
		a.download = name;
		a.style.display = 'none';
		document.body.appendChild(a);
		a.click();
		a.remove();
		window.URL.revokeObjectURL(url);
	},
};

mergeInto(LibraryManager.library, GodotEditorTools);