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import json
import os
from SCons.Util import WhereIs
from platform_methods import get_build_version
def run_closure_compiler(target, source, env, for_signature):
closure_bin = os.path.join(
os.path.dirname(WhereIs("emcc")),
"node_modules",
".bin",
"google-closure-compiler",
)
cmd = [WhereIs("node"), closure_bin]
cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
for f in env["JSEXTERNS"]:
cmd.extend(["--externs", f.get_abspath()])
for f in source:
cmd.extend(["--js", f.get_abspath()])
cmd.extend(["--js_output_file", target[0].get_abspath()])
return " ".join(cmd)
def create_engine_file(env, target, source, externs, threads_enabled):
if env["use_closure_compiler"]:
return env.BuildJS(target, source, JSEXTERNS=externs)
subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"}
return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
def create_template_zip(env, js, wasm, worker, side):
binary_name = "godot.editor" if env.editor_build else "godot"
zip_dir = env.Dir(env.GetTemplateZipPath())
in_files = [
js,
wasm,
"#platform/web/js/libs/audio.worklet.js",
"#platform/web/js/libs/audio.position.worklet.js",
]
out_files = [
zip_dir.File(binary_name + ".js"),
zip_dir.File(binary_name + ".wasm"),
zip_dir.File(binary_name + ".audio.worklet.js"),
zip_dir.File(binary_name + ".audio.position.worklet.js"),
]
if env["threads"]:
in_files.append(worker)
out_files.append(zip_dir.File(binary_name + ".worker.js"))
# Dynamic linking (extensions) specific.
if env["dlink_enabled"]:
in_files.append(side) # Side wasm (contains the actual Godot code).
out_files.append(zip_dir.File(binary_name + ".side.wasm"))
service_worker = "#misc/dist/html/service-worker.js"
if env.editor_build:
# HTML
html = "#misc/dist/html/editor.html"
cache = [
"godot.editor.html",
"offline.html",
"godot.editor.js",
"godot.editor.audio.worklet.js",
"godot.editor.audio.position.worklet.js",
"logo.svg",
"favicon.png",
]
if env["threads"]:
cache.append("godot.editor.worker.js")
opt_cache = ["godot.editor.wasm"]
subst_dict = {
"___GODOT_VERSION___": get_build_version(False),
"___GODOT_NAME___": "GodotEngine",
"___GODOT_CACHE___": json.dumps(cache),
"___GODOT_OPT_CACHE___": json.dumps(opt_cache),
"___GODOT_OFFLINE_PAGE___": "offline.html",
"___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false",
}
html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
in_files.append(html)
out_files.append(zip_dir.File(binary_name + ".html"))
# And logo/favicon
in_files.append("#misc/dist/html/logo.svg")
out_files.append(zip_dir.File("logo.svg"))
in_files.append("#icon.png")
out_files.append(zip_dir.File("favicon.png"))
# PWA
service_worker = env.Substfile(
target="#bin/godot${PROGSUFFIX}.service.worker.js",
source=service_worker,
SUBST_DICT=subst_dict,
)
in_files.append(service_worker)
out_files.append(zip_dir.File("service.worker.js"))
in_files.append("#misc/dist/html/manifest.json")
out_files.append(zip_dir.File("manifest.json"))
in_files.append("#misc/dist/html/offline.html")
out_files.append(zip_dir.File("offline.html"))
else:
# HTML
in_files.append("#misc/dist/html/full-size.html")
out_files.append(zip_dir.File(binary_name + ".html"))
in_files.append(service_worker)
out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
in_files.append("#misc/dist/html/offline-export.html")
out_files.append(zip_dir.File("godot.offline.html"))
zip_files = env.InstallAs(out_files, in_files)
env.Zip(
"#bin/godot",
zip_files,
ZIPROOT=zip_dir,
ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
)
def get_template_zip_path(env):
return "#bin/.web_zip"
def add_js_libraries(env, libraries):
env.Append(JS_LIBS=env.File(libraries))
def add_js_pre(env, js_pre):
env.Append(JS_PRE=env.File(js_pre))
def add_js_externs(env, externs):
env.Append(JS_EXTERNS=env.File(externs))
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