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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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physics
Mode
Name
Size
-rw-r--r--
SCsub
174
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plain
-rw-r--r--
animatable_body_2d.cpp
4650
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-rw-r--r--
animatable_body_2d.h
2932
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-rw-r--r--
area_2d.cpp
27333
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-rw-r--r--
area_2d.h
6536
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plain
-rw-r--r--
character_body_2d.cpp
31092
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-rw-r--r--
character_body_2d.h
6703
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-rw-r--r--
collision_object_2d.cpp
24845
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-rw-r--r--
collision_object_2d.h
6529
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-rw-r--r--
collision_polygon_2d.cpp
11481
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-rw-r--r--
collision_polygon_2d.h
3820
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-rw-r--r--
collision_shape_2d.cpp
10805
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-rw-r--r--
collision_shape_2d.h
3914
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d---------
joints
395
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-rw-r--r--
kinematic_collision_2d.cpp
5410
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-rw-r--r--
kinematic_collision_2d.h
3198
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-rw-r--r--
physical_bone_2d.cpp
11209
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-rw-r--r--
physical_bone_2d.h
3676
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-rw-r--r--
physics_body_2d.cpp
8417
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-rw-r--r--
physics_body_2d.h
3519
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-rw-r--r--
ray_cast_2d.cpp
13392
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-rw-r--r--
ray_cast_2d.h
4159
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-rw-r--r--
rigid_body_2d.cpp
32819
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-rw-r--r--
rigid_body_2d.h
7881
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-rw-r--r--
shape_cast_2d.cpp
17874
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-rw-r--r--
shape_cast_2d.h
4759
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-rw-r--r--
static_body_2d.cpp
5610
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-rw-r--r--
static_body_2d.h
3130
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