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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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physics
Mode
Name
Size
-rw-r--r--
SCsub
174
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plain
-rw-r--r--
animatable_body_2d.cpp
4804
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-rw-r--r--
animatable_body_2d.h
3086
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-rw-r--r--
area_2d.cpp
27487
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plain
-rw-r--r--
area_2d.h
6690
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plain
-rw-r--r--
character_body_2d.cpp
31246
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-rw-r--r--
character_body_2d.h
6857
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-rw-r--r--
collision_object_2d.cpp
24999
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-rw-r--r--
collision_object_2d.h
6683
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-rw-r--r--
collision_polygon_2d.cpp
11635
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-rw-r--r--
collision_polygon_2d.h
3974
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-rw-r--r--
collision_shape_2d.cpp
10959
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-rw-r--r--
collision_shape_2d.h
4068
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d---------
joints
395
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-rw-r--r--
kinematic_collision_2d.cpp
5564
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-rw-r--r--
kinematic_collision_2d.h
3352
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-rw-r--r--
physical_bone_2d.cpp
11363
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-rw-r--r--
physical_bone_2d.h
3830
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-rw-r--r--
physics_body_2d.cpp
8571
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-rw-r--r--
physics_body_2d.h
3673
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-rw-r--r--
ray_cast_2d.cpp
13546
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-rw-r--r--
ray_cast_2d.h
4313
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-rw-r--r--
rigid_body_2d.cpp
32973
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-rw-r--r--
rigid_body_2d.h
8035
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-rw-r--r--
shape_cast_2d.cpp
18028
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-rw-r--r--
shape_cast_2d.h
4913
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-rw-r--r--
static_body_2d.cpp
5764
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-rw-r--r--
static_body_2d.h
3284
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