1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
|
/**************************************************************************/
/* xr_body_modifier_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "xr_body_modifier_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "servers/xr/xr_pose.h"
#include "servers/xr_server.h"
void XRBodyModifier3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_body_tracker", "tracker_name"), &XRBodyModifier3D::set_body_tracker);
ClassDB::bind_method(D_METHOD("get_body_tracker"), &XRBodyModifier3D::get_body_tracker);
ClassDB::bind_method(D_METHOD("set_target", "target"), &XRBodyModifier3D::set_target);
ClassDB::bind_method(D_METHOD("get_target"), &XRBodyModifier3D::get_target);
ClassDB::bind_method(D_METHOD("set_body_update", "body_update"), &XRBodyModifier3D::set_body_update);
ClassDB::bind_method(D_METHOD("get_body_update"), &XRBodyModifier3D::get_body_update);
ClassDB::bind_method(D_METHOD("set_bone_update", "bone_update"), &XRBodyModifier3D::set_bone_update);
ClassDB::bind_method(D_METHOD("get_bone_update"), &XRBodyModifier3D::get_bone_update);
ClassDB::bind_method(D_METHOD("set_show_when_tracked", "show"), &XRBodyModifier3D::set_show_when_tracked);
ClassDB::bind_method(D_METHOD("get_show_when_tracked"), &XRBodyModifier3D::get_show_when_tracked);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "body_tracker", PROPERTY_HINT_ENUM_SUGGESTION, "/user/body"), "set_body_tracker", "get_body_tracker");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_target", "get_target");
ADD_PROPERTY(PropertyInfo(Variant::INT, "body_update", PROPERTY_HINT_FLAGS, "Upper Body,Lower Body,Hands"), "set_body_update", "get_body_update");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_update", PROPERTY_HINT_ENUM, "Full,Rotation Only"), "set_bone_update", "get_bone_update");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_when_tracked"), "set_show_when_tracked", "get_show_when_tracked");
BIND_BITFIELD_FLAG(BODY_UPDATE_UPPER_BODY);
BIND_BITFIELD_FLAG(BODY_UPDATE_LOWER_BODY);
BIND_BITFIELD_FLAG(BODY_UPDATE_HANDS);
BIND_ENUM_CONSTANT(BONE_UPDATE_FULL);
BIND_ENUM_CONSTANT(BONE_UPDATE_ROTATION_ONLY);
BIND_ENUM_CONSTANT(BONE_UPDATE_MAX);
}
void XRBodyModifier3D::set_body_tracker(const StringName &p_tracker_name) {
tracker_name = p_tracker_name;
}
StringName XRBodyModifier3D::get_body_tracker() const {
return tracker_name;
}
void XRBodyModifier3D::set_target(const NodePath &p_target) {
target = p_target;
if (is_inside_tree()) {
_get_joint_data();
}
}
NodePath XRBodyModifier3D::get_target() const {
return target;
}
void XRBodyModifier3D::set_body_update(BitField<BodyUpdate> p_body_update) {
body_update = p_body_update;
}
BitField<XRBodyModifier3D::BodyUpdate> XRBodyModifier3D::get_body_update() const {
return body_update;
}
void XRBodyModifier3D::set_bone_update(BoneUpdate p_bone_update) {
ERR_FAIL_INDEX(p_bone_update, BONE_UPDATE_MAX);
bone_update = p_bone_update;
}
XRBodyModifier3D::BoneUpdate XRBodyModifier3D::get_bone_update() const {
return bone_update;
}
void XRBodyModifier3D::set_show_when_tracked(bool p_show_when_tracked) {
show_when_tracked = p_show_when_tracked;
}
bool XRBodyModifier3D::get_show_when_tracked() const {
return show_when_tracked;
}
Skeleton3D *XRBodyModifier3D::get_skeleton() {
if (!has_node(target)) {
return nullptr;
}
Node *node = get_node(target);
if (!node) {
return nullptr;
}
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
return skeleton;
}
void XRBodyModifier3D::_get_joint_data() {
// Table of Godot Humanoid bone names.
static const String bone_names[XRBodyTracker::JOINT_MAX] = {
"Root", // XRBodyTracker::JOINT_ROOT
// Upper Body Joints.
"Hips", // XRBodyTracker::JOINT_HIPS
"Spine", // XRBodyTracker::JOINT_SPINE
"Chest", // XRBodyTracker::JOINT_CHEST
"UpperChest", // XRBodyTracker::JOINT_UPPER_CHEST
"Neck", // XRBodyTracker::JOINT_NECK"
"Head", // XRBodyTracker::JOINT_HEAD"
"HeadTip", // XRBodyTracker::JOINT_HEAD_TIP"
"LeftShoulder", // XRBodyTracker::JOINT_LEFT_SHOULDER"
"LeftUpperArm", // XRBodyTracker::JOINT_LEFT_UPPER_ARM"
"LeftLowerArm", // XRBodyTracker::JOINT_LEFT_LOWER_ARM"
"RightShoulder", // XRBodyTracker::JOINT_RIGHT_SHOULDER"
"RightUpperArm", // XRBodyTracker::JOINT_RIGHT_UPPER_ARM"
"RightLowerArm", // XRBodyTracker::JOINT_RIGHT_LOWER_ARM"
// Lower Body Joints.
"LeftUpperLeg", // XRBodyTracker::JOINT_LEFT_UPPER_LEG
"LeftLowerLeg", // XRBodyTracker::JOINT_LEFT_LOWER_LEG
"LeftFoot", // XRBodyTracker::JOINT_LEFT_FOOT
"LeftToes", // XRBodyTracker::JOINT_LEFT_TOES
"RightUpperLeg", // XRBodyTracker::JOINT_RIGHT_UPPER_LEG
"RightLowerLeg", // XRBodyTracker::JOINT_RIGHT_LOWER_LEG
"RightFoot", // XRBodyTracker::JOINT_RIGHT_FOOT
"RightToes", // XRBodyTracker::JOINT_RIGHT_TOES
// Left Hand Joints.
"LeftHand", // XRBodyTracker::JOINT_LEFT_HAND
"LeftPalm", // XRBodyTracker::JOINT_LEFT_PALM
"LeftWrist", // XRBodyTracker::JOINT_LEFT_WRIST
"LeftThumbMetacarpal", // XRBodyTracker::JOINT_LEFT_THUMB_METACARPAL
"LeftThumbProximal", // XRBodyTracker::JOINT_LEFT_THUMB_PHALANX_PROXIMAL
"LeftThumbDistal", // XRBodyTracker::JOINT_LEFT_THUMB_PHALANX_DISTAL
"LeftThumbTip", // XRBodyTracker::JOINT_LEFT_THUMB_TIP
"LeftIndexMetacarpal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_METACARPAL
"LeftIndexProximal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_PROXIMAL
"LeftIndexIntermediate", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_INTERMEDIATE
"LeftIndexDistal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_DISTAL
"LeftIndexTip", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_TIP
"LeftMiddleMetacarpal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_METACARPAL
"LeftMiddleProximal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_PROXIMAL
"LeftMiddleIntermediate", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_INTERMEDIATE
"LeftMiddleDistal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_DISTAL
"LeftMiddleTip", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_TIP
"LeftRingMetacarpal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_METACARPAL
"LeftRingProximal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_PROXIMAL
"LeftRingIntermediate", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_INTERMEDIATE
"LeftRingDistal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_DISTAL
"LeftRingTip", // XRBodyTracker::JOINT_LEFT_RING_FINGER_TIP
"LeftLittleMetacarpal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_METACARPAL
"LeftLittleProximal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_PROXIMAL
"LeftLittleIntermediate", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_INTERMEDIATE
"LeftLittleDistal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_DISTAL
"LeftLittleTip", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_TIP
// Right Hand Joints.
"RightHand", // XRBodyTracker::JOINT_RIGHT_HAND
"RightPalm", // XRBodyTracker::JOINT_RIGHT_PALM
"RightWrist", // XRBodyTracker::JOINT_RIGHT_WRIST
"RightThumbMetacarpal", // XRBodyTracker::JOINT_RIGHT_THUMB_METACARPAL
"RightThumbProximal", // XRBodyTracker::JOINT_RIGHT_THUMB_PHALANX_PROXIMAL
"RightThumbDistal", // XRBodyTracker::JOINT_RIGHT_THUMB_PHALANX_DISTAL
"RightThumbTip", // XRBodyTracker::JOINT_RIGHT_THUMB_TIP
"RightIndexMetacarpal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_METACARPAL
"RightIndexProximal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_PROXIMAL
"RightIndexIntermediate", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_INTERMEDIATE
"RightIndexDistal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_DISTAL
"RightIndexTip", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_TIP
"RightMiddleMetacarpal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_METACARPAL
"RightMiddleProximal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_PROXIMAL
"RightMiddleIntermediate", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_INTERMEDIATE
"RightMiddleDistal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_DISTAL
"RightMiddleTip", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_TIP
"RightRingMetacarpal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_METACARPAL
"RightRingProximal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_PROXIMAL
"RightRingIntermediate", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_INTERMEDIATE
"RightRingDistal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_DISTAL
"RightRingTip", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_TIP
"RightLittleMetacarpal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_METACARPAL
"RightLittleProximal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_PROXIMAL
"RightLittleIntermediate", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_INTERMEDIATE
"RightLittleDistal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_DISTAL
"RightLittleTip", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_TIP
};
// reset JIC.
for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
joints[i].bone = -1;
joints[i].parent_joint = -1;
}
Skeleton3D *skeleton = get_skeleton();
if (!skeleton) {
return;
}
// Find the skeleton-bones associated with each joint.
int bones[XRBodyTracker::JOINT_MAX];
for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
// Skip upper body joints if not enabled.
if (!body_update.has_flag(BODY_UPDATE_UPPER_BODY) && i >= XRBodyTracker::JOINT_HIPS && i <= XRBodyTracker::JOINT_RIGHT_LOWER_ARM) {
bones[i] = -1;
continue;
}
// Skip lower body joints if not enabled.
if (!body_update.has_flag(BODY_UPDATE_LOWER_BODY) && i >= XRBodyTracker::JOINT_LEFT_UPPER_LEG && i <= XRBodyTracker::JOINT_RIGHT_TOES) {
bones[i] = -1;
continue;
}
// Skip hand joints if not enabled.
if (!body_update.has_flag(BODY_UPDATE_HANDS) && i >= XRBodyTracker::JOINT_LEFT_HAND && i <= XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_TIP) {
bones[i] = -1;
continue;
}
// Find the skeleton bone.
bones[i] = skeleton->find_bone(bone_names[i]);
if (bones[i] == -1) {
WARN_PRINT(vformat("Couldn't obtain bone for %s", bone_names[i]));
}
}
// If the root bone is not found then use the skeleton root bone.
if (bones[XRBodyTracker::JOINT_ROOT] == -1) {
bones[XRBodyTracker::JOINT_ROOT] = 0;
}
// Assemble the joint relationship to the available skeleton bones.
for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
// Get the skeleton bone (skip if not found).
const int bone = bones[i];
if (bone == -1) {
continue;
}
// Find the parent skeleton-bone.
const int parent_bone = skeleton->get_bone_parent(bone);
if (parent_bone == -1) {
// If no parent skeleton-bone exists then drive this relative to the root joint.
joints[i].bone = bone;
joints[i].parent_joint = XRBodyTracker::JOINT_ROOT;
continue;
}
// Find the joint associated with the parent skeleton-bone.
for (int j = 0; j < XRBodyTracker::JOINT_MAX; ++j) {
if (bones[j] == parent_bone) {
// If a parent joint is found then drive this bone relative to it.
joints[i].bone = bone;
joints[i].parent_joint = j;
break;
}
}
}
}
void XRBodyModifier3D::_update_skeleton() {
Skeleton3D *skeleton = get_skeleton();
if (!skeleton) {
return;
}
XRServer *xr_server = XRServer::get_singleton();
if (!xr_server) {
return;
}
Ref<XRBodyTracker> tracker = xr_server->get_body_tracker(tracker_name);
if (tracker.is_null()) {
return;
}
// Handle no tracking data.
if (!tracker->get_has_tracking_data()) {
// If tracking-state determines visibility then hide the node.
if (show_when_tracked) {
set_visible(false);
}
return;
}
// Read the relevant tracking data.
bool has_valid_data[XRBodyTracker::JOINT_MAX];
Transform3D transforms[XRBodyTracker::JOINT_MAX];
Transform3D inv_transforms[XRBodyTracker::JOINT_MAX];
const float ws = xr_server->get_world_scale();
for (int joint = 0; joint < XRBodyTracker::JOINT_MAX; joint++) {
BitField<XRBodyTracker::JointFlags> flags = tracker->get_joint_flags(static_cast<XRBodyTracker::Joint>(joint));
has_valid_data[joint] = flags.has_flag(XRBodyTracker::JOINT_FLAG_ORIENTATION_VALID) && flags.has_flag(XRBodyTracker::JOINT_FLAG_POSITION_VALID);
if (has_valid_data[joint]) {
transforms[joint] = tracker->get_joint_transform(static_cast<XRBodyTracker::Joint>(joint));
transforms[joint].origin *= ws;
inv_transforms[joint] = transforms[joint].inverse();
}
}
// Handle root joint not tracked.
if (!has_valid_data[XRBodyTracker::JOINT_ROOT]) {
// If tracking-state determines visibility then hide the node.
if (show_when_tracked) {
set_visible(false);
}
return;
}
// Apply the joint information to the skeleton.
for (int joint = 0; joint < XRBodyTracker::JOINT_MAX; joint++) {
// Skip if no valid joint data
if (!has_valid_data[joint]) {
continue;
}
// Get the skeleton bone (skip if none).
const int bone = joints[joint].bone;
if (bone == -1) {
continue;
}
// Calculate the relative relationship to the parent bone joint.
const int parent_joint = joints[joint].parent_joint;
const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
// Update the bone position if enabled by update mode.
if (bone_update == BONE_UPDATE_FULL) {
skeleton->set_bone_pose_position(joints[joint].bone, relative_transform.origin);
}
// Always update the bone rotation.
skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis));
}
// Transform to the skeleton pose.
set_transform(transforms[XRBodyTracker::JOINT_ROOT]);
// If tracking-state determines visibility then show the node.
if (show_when_tracked) {
set_visible(true);
}
}
void XRBodyModifier3D::_tracker_changed(const StringName &p_tracker_name, const Ref<XRBodyTracker> &p_tracker) {
if (tracker_name == p_tracker_name) {
_get_joint_data();
}
}
void XRBodyModifier3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
XRServer *xr_server = XRServer::get_singleton();
if (xr_server) {
xr_server->connect("body_tracker_added", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
xr_server->connect("body_tracker_updated", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
xr_server->connect("body_tracker_removed", callable_mp(this, &XRBodyModifier3D::_tracker_changed).bind(Ref<XRBodyTracker>()));
}
_get_joint_data();
set_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
XRServer *xr_server = XRServer::get_singleton();
if (xr_server) {
xr_server->disconnect("body_tracker_added", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
xr_server->disconnect("body_tracker_updated", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
xr_server->disconnect("body_tracker_removed", callable_mp(this, &XRBodyModifier3D::_tracker_changed).bind(Ref<XRBodyTracker>()));
}
set_process_internal(false);
for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
joints[i].bone = -1;
joints[i].parent_joint = -1;
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
_update_skeleton();
} break;
default: {
} break;
}
}
|