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/*************************************************************************/
/* texture_storage.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXTURE_STORAGE_RD_H
#define TEXTURE_STORAGE_RD_H
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
#include "servers/rendering/storage/texture_storage.h"
#include "servers/rendering/storage/utilities.h"
namespace RendererRD {
class LightStorage;
class MaterialStorage;
class TextureStorage : public RendererTextureStorage {
public:
enum DefaultRDTexture {
DEFAULT_RD_TEXTURE_WHITE,
DEFAULT_RD_TEXTURE_BLACK,
DEFAULT_RD_TEXTURE_TRANSPARENT,
DEFAULT_RD_TEXTURE_NORMAL,
DEFAULT_RD_TEXTURE_ANISO,
DEFAULT_RD_TEXTURE_DEPTH,
DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE,
DEFAULT_RD_TEXTURE_3D_WHITE,
DEFAULT_RD_TEXTURE_3D_BLACK,
DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
DEFAULT_RD_TEXTURE_2D_UINT,
DEFAULT_RD_TEXTURE_VRS,
DEFAULT_RD_TEXTURE_MAX
};
enum TextureType {
TYPE_2D,
TYPE_LAYERED,
TYPE_3D
};
private:
friend class LightStorage;
friend class MaterialStorage;
static TextureStorage *singleton;
RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
/* Canvas Texture API */
class CanvasTexture {
public:
RID diffuse;
RID normal_map;
RID specular;
Color specular_color = Color(1, 1, 1, 1);
float shininess = 1.0;
RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
Size2i size_cache = Size2i(1, 1);
bool use_normal_cache = false;
bool use_specular_cache = false;
bool cleared_cache = true;
void clear_sets();
~CanvasTexture();
};
RID_Owner<CanvasTexture, true> canvas_texture_owner;
/* Texture API */
class Texture {
public:
TextureType type;
RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
RenderingDevice::TextureType rd_type;
RID rd_texture;
RID rd_texture_srgb;
RenderingDevice::DataFormat rd_format;
RenderingDevice::DataFormat rd_format_srgb;
RD::TextureView rd_view;
Image::Format format;
Image::Format validated_format;
int width;
int height;
int depth;
int layers;
int mipmaps;
int height_2d;
int width_2d;
struct BufferSlice3D {
Size2i size;
uint32_t offset = 0;
uint32_t buffer_size = 0;
};
Vector<BufferSlice3D> buffer_slices_3d;
uint32_t buffer_size_3d = 0;
bool is_render_target;
bool is_proxy;
Ref<Image> image_cache_2d;
String path;
RID proxy_to;
Vector<RID> proxies;
HashSet<RID> lightmap_users;
RS::TextureDetectCallback detect_3d_callback = nullptr;
void *detect_3d_callback_ud = nullptr;
RS::TextureDetectCallback detect_normal_callback = nullptr;
void *detect_normal_callback_ud = nullptr;
RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
void *detect_roughness_callback_ud = nullptr;
CanvasTexture *canvas_texture = nullptr;
void cleanup();
};
//textures can be created from threads, so this RID_Owner is thread safe
mutable RID_Owner<Texture, true> texture_owner;
Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
struct TextureToRDFormat {
RD::DataFormat format;
RD::DataFormat format_srgb;
RD::TextureSwizzle swizzle_r;
RD::TextureSwizzle swizzle_g;
RD::TextureSwizzle swizzle_b;
RD::TextureSwizzle swizzle_a;
TextureToRDFormat() {
format = RD::DATA_FORMAT_MAX;
format_srgb = RD::DATA_FORMAT_MAX;
swizzle_r = RD::TEXTURE_SWIZZLE_R;
swizzle_g = RD::TEXTURE_SWIZZLE_G;
swizzle_b = RD::TEXTURE_SWIZZLE_B;
swizzle_a = RD::TEXTURE_SWIZZLE_A;
}
};
Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false);
/* DECAL API */
struct DecalAtlas {
struct Texture {
int panorama_to_dp_users;
int users;
Rect2 uv_rect;
};
struct SortItem {
RID texture;
Size2i pixel_size;
Size2i size;
Point2i pos;
bool operator<(const SortItem &p_item) const {
//sort larger to smaller
if (size.height == p_item.size.height) {
return size.width > p_item.size.width;
} else {
return size.height > p_item.size.height;
}
}
};
HashMap<RID, Texture> textures;
bool dirty = true;
int mipmaps = 5;
RID texture;
RID texture_srgb;
struct MipMap {
RID fb;
RID texture;
Size2i size;
};
Vector<MipMap> texture_mipmaps;
Size2i size;
} decal_atlas;
struct Decal {
Vector3 extents = Vector3(1, 1, 1);
RID textures[RS::DECAL_TEXTURE_MAX];
float emission_energy = 1.0;
float albedo_mix = 1.0;
Color modulate = Color(1, 1, 1, 1);
uint32_t cull_mask = (1 << 20) - 1;
float upper_fade = 0.3;
float lower_fade = 0.3;
bool distance_fade = false;
float distance_fade_begin = 40.0;
float distance_fade_length = 10.0;
float normal_fade = 0.0;
Dependency dependency;
};
mutable RID_Owner<Decal, true> decal_owner;
Decal *get_decal(RID p_rid) const { return decal_owner.get_or_null(p_rid); };
/* RENDER TARGET API */
struct RenderTarget {
Size2i size;
uint32_t view_count;
RID framebuffer;
RID color;
//used for retrieving from CPU
RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
Image::Format image_format = Image::FORMAT_L8;
bool is_transparent = false;
bool sdf_enabled = false;
RID backbuffer; //used for effects
RID backbuffer_fb;
RID backbuffer_mipmap0;
Vector<RID> backbuffer_mipmaps;
RID framebuffer_uniform_set;
RID backbuffer_uniform_set;
RID sdf_buffer_write;
RID sdf_buffer_write_fb;
RID sdf_buffer_process[2];
RID sdf_buffer_read;
RID sdf_buffer_process_uniform_sets[2];
RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
Size2i process_size;
// VRS
RS::ViewportVRSMode vrs_mode = RS::VIEWPORT_VRS_DISABLED;
RID vrs_texture;
//texture generated for this owner (nor RD).
RID texture;
bool was_used;
//clear request
bool clear_requested;
Color clear_color;
};
mutable RID_Owner<RenderTarget> render_target_owner;
RenderTarget *get_render_target(RID p_rid) const { return render_target_owner.get_or_null(p_rid); };
void _clear_render_target(RenderTarget *rt);
void _update_render_target(RenderTarget *rt);
void _create_render_target_backbuffer(RenderTarget *rt);
void _render_target_allocate_sdf(RenderTarget *rt);
void _render_target_clear_sdf(RenderTarget *rt);
Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
struct RenderTargetSDF {
enum {
SHADER_LOAD,
SHADER_LOAD_SHRINK,
SHADER_PROCESS,
SHADER_PROCESS_OPTIMIZED,
SHADER_STORE,
SHADER_STORE_SHRINK,
SHADER_MAX
};
struct PushConstant {
int32_t size[2];
int32_t stride;
int32_t shift;
int32_t base_size[2];
int32_t pad[2];
};
CanvasSdfShaderRD shader;
RID shader_version;
RID pipelines[SHADER_MAX];
} rt_sdf;
public:
static TextureStorage *get_singleton();
_FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
return default_rd_textures[p_texture];
}
TextureStorage();
virtual ~TextureStorage();
/* Canvas Texture API */
bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
virtual RID canvas_texture_allocate() override;
virtual void canvas_texture_initialize(RID p_rid) override;
virtual void canvas_texture_free(RID p_rid) override;
virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
/* Texture API */
bool owns_texture(RID p_rid) const { return texture_owner.owns(p_rid); };
virtual bool can_create_resources_async() const override;
virtual RID texture_allocate() override;
virtual void texture_free(RID p_rid) override;
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
//these two APIs can be used together or in combination with the others.
virtual void texture_2d_placeholder_initialize(RID p_texture) override;
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
virtual void texture_3d_placeholder_initialize(RID p_texture) override;
virtual Ref<Image> texture_2d_get(RID p_texture) const override;
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
virtual void texture_replace(RID p_texture, RID p_by_texture) override;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
virtual void texture_set_path(RID p_texture, const String &p_path) override;
virtual String texture_get_path(RID p_texture) const override;
virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
virtual Size2 texture_size_with_proxy(RID p_proxy) override;
//internal usage
_FORCE_INLINE_ TextureType texture_get_type(RID p_texture) {
RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture);
if (tex == nullptr) {
return TYPE_2D;
}
return tex->type;
}
_FORCE_INLINE_ int texture_get_layers(RID p_texture) {
RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture);
if (tex == nullptr) {
return 1;
}
return tex->layers;
}
_FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
if (p_texture.is_null()) {
return RID();
}
RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture);
if (!tex) {
return RID();
}
return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
}
_FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
if (p_texture.is_null()) {
return Size2i();
}
RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture);
if (!tex) {
return Size2i();
}
return Size2i(tex->width_2d, tex->height_2d);
}
/* DECAL API */
void update_decal_atlas();
bool owns_decal(RID p_rid) const { return decal_owner.owns(p_rid); };
RID decal_atlas_get_texture() const;
RID decal_atlas_get_texture_srgb() const;
_FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
if (!t) {
return Rect2();
}
return t->uv_rect;
}
virtual RID decal_allocate() override;
virtual void decal_initialize(RID p_decal) override;
virtual void decal_free(RID p_rid) override;
virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
void decal_atlas_mark_dirty_on_texture(RID p_texture);
void decal_atlas_remove_texture(RID p_texture);
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
_FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->extents;
}
_FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->textures[p_texture];
}
_FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->modulate;
}
_FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->emission_energy;
}
_FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->albedo_mix;
}
_FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->cull_mask;
}
_FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->upper_fade;
}
_FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->lower_fade;
}
_FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->normal_fade;
}
_FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade;
}
_FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade_begin;
}
_FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade_length;
}
virtual AABB decal_get_aabb(RID p_decal) const override;
Dependency *decal_get_dependency(RID p_decal);
/* RENDER TARGET API */
bool owns_render_target(RID p_rid) const { return render_target_owner.owns(p_rid); };
virtual RID render_target_create() override;
virtual void render_target_free(RID p_rid) override;
virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
virtual RID render_target_get_texture(RID p_render_target) override;
virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override;
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
virtual bool render_target_was_used(RID p_render_target) override;
virtual void render_target_set_as_unused(RID p_render_target) override;
void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader);
virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
virtual bool render_target_is_clear_requested(RID p_render_target) override;
virtual Color render_target_get_clear_request_color(RID p_render_target) override;
virtual void render_target_disable_clear_request(RID p_render_target) override;
virtual void render_target_do_clear_request(RID p_render_target) override;
virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
RID render_target_get_sdf_texture(RID p_render_target);
RID render_target_get_sdf_framebuffer(RID p_render_target);
void render_target_sdf_process(RID p_render_target);
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
bool render_target_is_sdf_enabled(RID p_render_target) const;
virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override;
virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override;
RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const;
RID render_target_get_vrs_texture(RID p_render_target) const;
Size2 render_target_get_size(RID p_render_target);
RID render_target_get_rd_framebuffer(RID p_render_target);
RID render_target_get_rd_texture(RID p_render_target);
RID render_target_get_rd_backbuffer(RID p_render_target);
RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target);
RID render_target_get_framebuffer_uniform_set(RID p_render_target);
RID render_target_get_backbuffer_uniform_set(RID p_render_target);
void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set);
void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set);
};
} // namespace RendererRD
#endif // TEXTURE_STORAGE_RD_H
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