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Redot Engine – Multi-platform 2D and 3D game engine
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storage
Mode
Name
Size
-rw-r--r--
SCsub
128
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plain
-rw-r--r--
camera_attributes_storage.cpp
9411
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-rw-r--r--
camera_attributes_storage.h
6464
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-rw-r--r--
compositor_storage.cpp
7642
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-rw-r--r--
compositor_storage.h
4573
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-rw-r--r--
environment_storage.cpp
31695
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-rw-r--r--
environment_storage.h
15117
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-rw-r--r--
light_storage.h
11740
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-rw-r--r--
material_storage.h
5494
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-rw-r--r--
mesh_storage.cpp
18497
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-rw-r--r--
mesh_storage.h
11497
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-rw-r--r--
particles_storage.h
8002
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-rw-r--r--
render_data.cpp
3458
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-rw-r--r--
render_data.h
3329
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-rw-r--r--
render_scene_buffers.cpp
6553
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-rw-r--r--
render_scene_buffers.h
6012
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-rw-r--r--
render_scene_data.cpp
4046
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-rw-r--r--
render_scene_data.h
3747
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-rw-r--r--
texture_storage.h
11328
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-rw-r--r--
utilities.cpp
3136
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-rw-r--r--
utilities.h
7169
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-rw-r--r--
variant_converters.h
10147
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plain