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/**************************************************************************/
/*  test_node_2d.h                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef TEST_NODE_2D_H
#define TEST_NODE_2D_H

#include "scene/2d/node_2d.h"

#include "tests/test_macros.h"

namespace TestNode2D {

TEST_CASE("[SceneTree][Node2D]") {
	SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
		Node2D *test_node = memnew(Node2D);
		test_node->set_name("node");
		Node2D *test_child = memnew(Node2D);
		test_child->set_name("child");
		test_node->add_child(test_child);

		test_node->set_global_position(Point2(1, 1));
		CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
		CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
		test_node->set_global_position(Point2(2, 2));
		CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
		test_node->set_global_transform(Transform2D(0, Point2(3, 3)));
		CHECK_EQ(test_node->get_global_position(), Point2(3, 3));

		memdelete(test_child);
		memdelete(test_node);
	}
}

} // namespace TestNode2D

#endif // TEST_NODE_2D_H