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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "buffer.h"
#include "default.h"
#include "geometry.h"

namespace embree
{
  /*! represents an array of points */
  struct Points : public Geometry
  {
    /*! type of this geometry */
    static const Geometry::GTypeMask geom_type = Geometry::MTY_POINTS;

   public:
    /*! line segments construction */
    Points(Device* device, Geometry::GType gtype);

   public:
    void setMask(unsigned mask);
    void setNumTimeSteps(unsigned int numTimeSteps);
    void setVertexAttributeCount(unsigned int N);
    void setBuffer(RTCBufferType type,
                   unsigned int slot,
                   RTCFormat format,
                   const Ref<Buffer>& buffer,
                   size_t offset,
                   size_t stride,
                   unsigned int num);
    void* getBuffer(RTCBufferType type, unsigned int slot);
    void updateBuffer(RTCBufferType type, unsigned int slot);
    void commit();
    bool verify();
    void setMaxRadiusScale(float s);
    void addElementsToCount (GeometryCounts & counts) const;

   public:
    /*! returns the number of vertices */
    __forceinline size_t numVertices() const {
      return vertices[0].size();
    }

    /*! returns i'th vertex of the first time step */
    __forceinline Vec3ff vertex(size_t i) const {
      return vertices0[i];
    }

    /*! returns i'th vertex of the first time step */
    __forceinline const char* vertexPtr(size_t i) const {
      return vertices0.getPtr(i);
    }

    /*! returns i'th normal of the first time step */
    __forceinline Vec3fa normal(size_t i) const {
      return normals0[i];
    }

    /*! returns i'th radius of the first time step */
    __forceinline float radius(size_t i) const {
      return vertices0[i].w;
    }

    /*! returns i'th vertex of itime'th timestep */
    __forceinline Vec3ff vertex(size_t i, size_t itime) const {
      return vertices[itime][i];
    }

    /*! returns i'th vertex of for specified time */
    __forceinline Vec3ff vertex(size_t i, float time) const
    {
      float ftime;
      const size_t itime = timeSegment(time, ftime);
      const float t0 = 1.0f - ftime;
      const float t1 = ftime;
      Vec3ff v0 = vertex(i, itime+0);
      Vec3ff v1 = vertex(i, itime+1);
      return madd(Vec3ff(t0),v0,t1*v1);
    }

    /*! returns i'th vertex of for specified time */
    __forceinline Vec3ff vertex_safe(size_t i, float time) const
    {
      if (hasMotionBlur()) return vertex(i,time);
      else                 return vertex(i);
    }

    /*! returns i'th vertex of itime'th timestep */
    __forceinline const char* vertexPtr(size_t i, size_t itime) const {
      return vertices[itime].getPtr(i);
    }

    /*! returns i'th normal of itime'th timestep */
    __forceinline Vec3fa normal(size_t i, size_t itime) const {
      return normals[itime][i];
    }

    /*! returns i'th normal of for specified time */
    __forceinline Vec3fa normal(size_t i, float time) const
    {
      float ftime;
      const size_t itime = timeSegment(time, ftime);
      const float t0 = 1.0f - ftime;
      const float t1 = ftime;
      Vec3fa n0 = normal(i, itime+0);
      Vec3fa n1 = normal(i, itime+1);
      return madd(Vec3fa(t0),n0,t1*n1);
    }

    /*! returns i'th normal of for specified time */
    __forceinline Vec3fa normal_safe(size_t i, float time) const
    {
      if (hasMotionBlur()) return normal(i,time);
      else                 return normal(i);
    }

    /*! returns i'th radius of itime'th timestep */
    __forceinline float radius(size_t i, size_t itime) const {
      return vertices[itime][i].w;
    }

    /*! returns i'th radius of for specified time */
    __forceinline float radius(size_t i, float time) const
    {
      float ftime;
      const size_t itime = timeSegment(time, ftime);
      const float t0 = 1.0f - ftime;
      const float t1 = ftime;
      float r0 = radius(i, itime+0);
      float r1 = radius(i, itime+1);
      return madd(t0,r0,t1*r1);
    }

    /*! returns i'th radius of for specified time */
    __forceinline float radius_safe(size_t i, float time) const
    {
      if (hasMotionBlur()) return radius(i,time);
      else                 return radius(i);
    }

    /*! calculates bounding box of i'th line segment */
    __forceinline BBox3fa bounds(const Vec3ff& v0) const {
      return enlarge(BBox3fa(v0), maxRadiusScale*Vec3fa(v0.w));
    }

    /*! calculates bounding box of i'th line segment */
    __forceinline BBox3fa bounds(size_t i) const
    {
      const Vec3ff v0 = vertex(i);
      return bounds(v0);
    }

    /*! calculates bounding box of i'th line segment for the itime'th time step */
    __forceinline BBox3fa bounds(size_t i, size_t itime) const
    {
      const Vec3ff v0 = vertex(i, itime);
      return bounds(v0);
    }

    /*! calculates bounding box of i'th line segment */
    __forceinline BBox3fa bounds(const LinearSpace3fa& space, size_t i) const
    {
      const Vec3ff v0 = vertex(i);
      const Vec3ff w0(xfmVector(space, (Vec3fa)v0), v0.w);
      return bounds(w0);
    }

    /*! calculates bounding box of i'th line segment for the itime'th time step */
    __forceinline BBox3fa bounds(const LinearSpace3fa& space, size_t i, size_t itime) const
    {
      const Vec3ff v0 = vertex(i, itime);
      const Vec3ff w0(xfmVector(space, (Vec3fa)v0), v0.w);
      return bounds(w0);
    }

    /*! check if the i'th primitive is valid at the itime'th timestep */
    __forceinline bool valid(size_t i, size_t itime) const {
      return valid(i, make_range(itime, itime));
    }

    /*! check if the i'th primitive is valid between the specified time range */
    __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
    {
      const unsigned int index = (unsigned int)i;
      if (index >= numVertices())
        return false;

      for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++) {
        const Vec3ff v0 = vertex(index + 0, itime);
        if (unlikely(!isvalid4(v0)))
          return false;
        if (v0.w < 0.0f)
          return false;
      }
      return true;
    }

    /*! calculates the linear bounds of the i'th primitive at the itimeGlobal'th time segment */
    __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const {
      return LBBox3fa(bounds(i, itime + 0), bounds(i, itime + 1));
    }

    /*! calculates the build bounds of the i'th primitive, if it's valid */
    __forceinline bool buildBounds(size_t i, BBox3fa* bbox) const
    {
      if (!valid(i, 0))
        return false;
      *bbox = bounds(i);
      return true;
    }

    /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
    __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
    {
      if (!valid(i, itime + 0) || !valid(i, itime + 1))
        return false;
      bbox = bounds(i, itime);  // use bounds of first time step in builder
      return true;
    }

    /*! calculates the linear bounds of the i'th primitive for the specified time range */
    __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
      return LBBox3fa([&](size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
    }

    /*! calculates the linear bounds of the i'th primitive for the specified time range */
    __forceinline LBBox3fa linearBounds(const LinearSpace3fa& space, size_t primID, const BBox1f& dt) const {
      return LBBox3fa([&](size_t itime) { return bounds(space, primID, itime); }, dt, time_range, fnumTimeSegments);
    }

    /*! calculates the linear bounds of the i'th primitive for the specified time range */
    __forceinline bool linearBounds(size_t i, const BBox1f& time_range, LBBox3fa& bbox) const
    {
      if (!valid(i, timeSegmentRange(time_range))) return false;
      bbox = linearBounds(i, time_range);
      return true;
    }

    /*! get fast access to first vertex buffer */
    __forceinline float * getCompactVertexArray () const {
      return (float*) vertices0.getPtr();
    }
    
    __forceinline float projectedPrimitiveArea(const size_t i) const {
      const float R = radius(i);
      return 1 + 2*M_PI*R*R;
    }

   public:
    BufferView<Vec3ff> vertices0;            //!< fast access to first vertex buffer
    BufferView<Vec3fa> normals0;             //!< fast access to first normal buffer
    Device::vector<BufferView<Vec3ff>> vertices = device;     //!< vertex array for each timestep
    Device::vector<BufferView<Vec3fa>> normals = device;      //!< normal array for each timestep
    Device::vector<BufferView<char>> vertexAttribs = device;  //!< user buffers
    float maxRadiusScale = 1.0;              //!< maximal min-width scaling of curve radii
  };

  namespace isa
  {
    struct PointsISA : public Points
    {
      PointsISA(Device* device, Geometry::GType gtype) : Points(device, gtype) {}

      Vec3fa computeDirection(unsigned int primID) const
      {
        return Vec3fa(1, 0, 0);
      }

      Vec3fa computeDirection(unsigned int primID, size_t time) const
      {
        return Vec3fa(1, 0, 0);
      }

      PrimInfo createPrimRefArray(PrimRef* prims, const range<size_t>& r, size_t k, unsigned int geomID) const
      {
        PrimInfo pinfo(empty);
        for (size_t j = r.begin(); j < r.end(); j++) {
          BBox3fa bounds = empty;
          if (!buildBounds(j, &bounds))
            continue;
          const PrimRef prim(bounds, geomID, unsigned(j));
          pinfo.add_center2(prim);
          prims[k++] = prim;
        }
        return pinfo;
      }

      PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
      {
        PrimInfo pinfo(empty);
        for (size_t j = r.begin(); j < r.end(); j++) {
          BBox3fa bounds = empty;
          if (!buildBounds(j, itime, bounds))
            continue;
          const PrimRef prim(bounds, geomID, unsigned(j));
          pinfo.add_center2(prim);
          prims[k++] = prim;
        }
        return pinfo;
      }

      PrimInfo createPrimRefArrayMB(PrimRef* prims, const BBox1f& time_range, const range<size_t>& r, size_t k, unsigned int geomID) const
      {
        PrimInfo pinfo(empty);
        const BBox1f t0t1 = BBox1f::intersect(getTimeRange(), time_range);
        if (t0t1.empty()) return pinfo;
        
        for (size_t j = r.begin(); j < r.end(); j++) {
          LBBox3fa lbounds = empty;
          if (!linearBounds(j, t0t1, lbounds))
            continue;
          const PrimRef prim(lbounds.bounds(), geomID, unsigned(j));
          pinfo.add_center2(prim);
          prims[k++] = prim;
        }
        return pinfo;
      }

      PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims,
                                      const BBox1f& t0t1,
                                      const range<size_t>& r,
                                      size_t k,
                                      unsigned int geomID) const
      {
        PrimInfoMB pinfo(empty);
        for (size_t j = r.begin(); j < r.end(); j++) {
          if (!valid(j, timeSegmentRange(t0t1)))
            continue;
          const PrimRefMB prim(linearBounds(j, t0t1), this->numTimeSegments(), this->time_range, this->numTimeSegments(), geomID, unsigned(j));
          pinfo.add_primref(prim);
          prims[k++] = prim;
        }
        return pinfo;
      }

      BBox3fa vbounds(size_t i) const
      {
        return bounds(i);
      }

      BBox3fa vbounds(const LinearSpace3fa& space, size_t i) const
      {
        return bounds(space, i);
      }

      LBBox3fa vlinearBounds(size_t primID, const BBox1f& time_range) const
      {
        return linearBounds(primID, time_range);
      }

      LBBox3fa vlinearBounds(const LinearSpace3fa& space, size_t primID, const BBox1f& time_range) const
      {
        return linearBounds(space, primID, time_range);
      }
    };
  }  // namespace isa

  DECLARE_ISA_FUNCTION(Points*, createPoints, Device* COMMA Geometry::GType);
}  // namespace embree