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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Mode
Name
Size
-rw-r--r--
bezier_curve.h
27359
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plain
-rw-r--r--
bezier_patch.h
17101
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plain
-rw-r--r--
bilinear_patch.h
6990
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-rw-r--r--
bspline_curve.h
12310
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-rw-r--r--
bspline_patch.h
21390
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-rw-r--r--
catmullclark_coefficients.h
2711
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-rw-r--r--
catmullclark_patch.h
22909
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-rw-r--r--
catmullclark_ring.h
29759
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-rw-r--r--
catmullrom_curve.h
11739
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-rw-r--r--
feature_adaptive_eval.h
9854
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-rw-r--r--
feature_adaptive_eval_grid.h
16651
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-rw-r--r--
feature_adaptive_eval_simd.h
10038
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-rw-r--r--
gregory_patch.h
43318
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-rw-r--r--
gregory_patch_dense.h
4309
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-rw-r--r--
gridrange.h
2297
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-rw-r--r--
half_edge.h
13017
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-rw-r--r--
hermite_curve.h
1641
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-rw-r--r--
linear_bezier_patch.h
18566
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-rw-r--r--
patch.h
15266
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-rw-r--r--
patch_eval.h
5399
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-rw-r--r--
patch_eval_grid.h
9792
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-rw-r--r--
patch_eval_simd.h
5954
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-rw-r--r--
subdivpatch1base.h
5226
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-rw-r--r--
tessellation.h
5732
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-rw-r--r--
tessellation_cache.h
10804
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