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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-19 21:28:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-19 21:28:22 +0100 |
| commit | 01c003dfed657c38cf81efddf9441f975020efc7 (patch) | |
| tree | 1f3fef57e074d0dedc061f48903b12d3a1a93614 | |
| parent | 43828ebb3931b9117ad57f08cc457e052fdfd631 (diff) | |
| parent | ecf0948f3550c272c098235ba860914a4f65c881 (diff) | |
| download | redot-cpp-01c003dfed657c38cf81efddf9441f975020efc7.tar.gz | |
Merge pull request #484 from Jummit/patch-1
Remove semicolons from GDScript example
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -292,8 +292,8 @@ platform-independent manner. Once your GDNative library is compiled and referenced in a `.gdns` file, you can use it in GDScript or C#. Here's an example with GDScript: ```gdscript -var simpleclass = load("res://simpleclass.gdns").new(); -simpleclass.method("Test argument"); +var simpleclass = load("res://simpleclass.gdns").new() +simpleclass.method("Test argument") ``` ### Using Godot classes in C++ |
