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-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -292,8 +292,8 @@ platform-independent manner. Once your GDNative library is compiled and referenced in a `.gdns` file, you can use it in GDScript or C#. Here's an example with GDScript: ```gdscript -var simpleclass = load("res://simpleclass.gdns").new(); -simpleclass.method("Test argument"); +var simpleclass = load("res://simpleclass.gdns").new() +simpleclass.method("Test argument") ``` ### Using Godot classes in C++ |