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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-11 13:11:30 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-11 13:11:30 +0100 |
commit | 0ddef6ed96bf1acac408291907d73cdbe69fb58f (patch) | |
tree | a2bdbf055c522b6cb68cf87a5ebd442145ce604b | |
parent | 64529361b4a63bfb5c1e759fb77158998d3ba50c (diff) | |
parent | ee169b201bc4461accfe31668f7795bf317fbae2 (diff) | |
download | redot-cpp-0ddef6ed96bf1acac408291907d73cdbe69fb58f.tar.gz |
Merge pull request #1354 from nightblade9/patch-1
Update README.md with basic pre-requisites
-rw-r--r-- | README.md | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -74,7 +74,10 @@ so formatting is done before your changes are submitted. ## Getting started -It's a bit similar to what it was for 3.x but also a bit different. +You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms). + +Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different. + This new approach is much more akin to how core Godot modules are structured. Compiling this repository generates a static library to be linked with your shared lib, |