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authorRémi Verschelde <rverschelde@gmail.com>2024-01-11 13:11:30 +0100
committerGitHub <noreply@github.com>2024-01-11 13:11:30 +0100
commit0ddef6ed96bf1acac408291907d73cdbe69fb58f (patch)
treea2bdbf055c522b6cb68cf87a5ebd442145ce604b
parent64529361b4a63bfb5c1e759fb77158998d3ba50c (diff)
parentee169b201bc4461accfe31668f7795bf317fbae2 (diff)
downloadredot-cpp-0ddef6ed96bf1acac408291907d73cdbe69fb58f.tar.gz
Merge pull request #1354 from nightblade9/patch-1
Update README.md with basic pre-requisites
-rw-r--r--README.md5
1 files changed, 4 insertions, 1 deletions
diff --git a/README.md b/README.md
index 69693df..9766fb9 100644
--- a/README.md
+++ b/README.md
@@ -74,7 +74,10 @@ so formatting is done before your changes are submitted.
## Getting started
-It's a bit similar to what it was for 3.x but also a bit different.
+You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms).
+
+Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.
+
This new approach is much more akin to how core Godot modules are structured.
Compiling this repository generates a static library to be linked with your shared lib,