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authorThomas Herzog <thomas.herzog@mail.com>2017-08-04 23:44:32 +0200
committerGitHub <noreply@github.com>2017-08-04 23:44:32 +0200
commit5be9332c424d08bf49c2e142e4477a6c4d3dae04 (patch)
treedfd667f211c2c03564868ef149c09ea449dcc80e
parent0081c3bb3a068e64c82945b345056ecb31107b6e (diff)
parentbe14fd92aeae0a44dfdbdd704bf392c11a47a882 (diff)
downloadredot-cpp-5be9332c424d08bf49c2e142e4477a6c4d3dae04.tar.gz
Merge pull request #30 from taylorjoshua88/patch-1
Fixed typos
-rw-r--r--README.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index 07e7367..5446028 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,7 @@
C++ bindings for the Godot script API
# Creating a GDNative library (Linux)
-Create a director named `SimpleLibrary` with subdirector `lib, src`
+Create a directory named `SimpleLibrary` with subdirectories `lib, src`
Getting latest `cpp_bindings` and `godot_headers`
```
@@ -10,7 +10,7 @@ $ cd SimpleLibrary
$ git clone https://github.com/GodotNativeTools/cpp_bindings
$ git clone https://github.com/GodotNativeTools/godot_headers
```
-right now our file structure should look like this
+right now our directory structure should look like this
```
[SimpleLibrary]
├── cpp_bindings/
@@ -36,12 +36,12 @@ Note:
Using `generate_bindings=yes` you can generate `godot_api.json` (Godot API)
Use `use_llvm=yes` to use clang++.
-Copy bindings librarys into `SimpleLibrary/lib` folder
+Copy binding libraries into the `SimpleLibrary/lib` folder
```
$ cd ..
$ cp cpp_bindings/bin/libgodot_cpp_bindings.a lib/
```
-And our file structure will be
+And our directory structure will be
```
[SimpleLibrary]
├── cpp_bindings/