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| author | David Snopek <dsnopek@gmail.com> | 2023-08-17 06:27:11 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-17 06:27:11 -0500 |
| commit | a7d3f00b2631373a0bd16f1637257892ad66c4e5 (patch) | |
| tree | f12f15bdf737fb9601de8a59606b0b60671bbb8b | |
| parent | 7ed7a8478293c7bb743d20638908df9252ae50a7 (diff) | |
| parent | e586e11637712b605bf6315bdb77fba6613da8ba (diff) | |
| download | redot-cpp-a7d3f00b2631373a0bd16f1637257892ad66c4e5.tar.gz | |
Merge pull request #1218 from AThousandShips/readme_fix
Fix link to test project in readme
| -rw-r--r-- | README.md | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -76,7 +76,7 @@ just like before. To use the shared lib in your Godot project you'll need a `.gdextension` file, which replaces what was the `.gdnlib` before. -Follow [the example](test/demo/example.gdextension): +Follow [the example](test/project/example.gdextension): ```ini [configuration] @@ -86,12 +86,12 @@ compatibility_minimum = 4.1 [libraries] -macos.debug = "bin/libgdexample.macos.debug.framework" -macos.release = "bin/libgdexample.macos.release.framework" -windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll" -windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll" -linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so" -linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so" +macos.debug = "res://bin/libgdexample.macos.debug.framework" +macos.release = "res://bin/libgdexample.macos.release.framework" +windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll" +windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll" +linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so" +linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so" # Repeat for other architectures to support arm64, rv64, etc. ``` |
