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-rw-r--r--README.md14
1 files changed, 7 insertions, 7 deletions
diff --git a/README.md b/README.md
index 4a0dcea..5c7c937 100644
--- a/README.md
+++ b/README.md
@@ -76,7 +76,7 @@ just like before.
To use the shared lib in your Godot project you'll need a `.gdextension`
file, which replaces what was the `.gdnlib` before.
-Follow [the example](test/demo/example.gdextension):
+Follow [the example](test/project/example.gdextension):
```ini
[configuration]
@@ -86,12 +86,12 @@ compatibility_minimum = 4.1
[libraries]
-macos.debug = "bin/libgdexample.macos.debug.framework"
-macos.release = "bin/libgdexample.macos.release.framework"
-windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
-windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
-linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
-linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so"
+macos.debug = "res://bin/libgdexample.macos.debug.framework"
+macos.release = "res://bin/libgdexample.macos.release.framework"
+windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll"
+windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll"
+linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so"
+linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so"
# Repeat for other architectures to support arm64, rv64, etc.
```