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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-27 11:44:43 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-27 11:44:43 +0200 |
commit | 907d35126e33c919f18c26eafc2958236e838a30 (patch) | |
tree | 56523811b944e67ae6bd0fc597e3617513670276 /README.md | |
parent | 228014bec85c5b7a96521d91d3ffda35fb23be23 (diff) | |
parent | a3f1175f1c6fd82a74e173e7cc235f3e41dfacd2 (diff) | |
download | redot-cpp-907d35126e33c919f18c26eafc2958236e838a30.tar.gz |
Merge pull request #538 from anunknowperson/patch-1
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -275,7 +275,7 @@ Godot headers repository for more information. #### HTML5 -GDNative is supported on [specific exports](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#export-options) for the HTML5 platform since Godot `3.2.4`. Linking webassembly modules is currently underspecified in the standard, but [emscripten](https://emscripten.org/), which Godot uses to build the HTML5 version, implements its own linking system. +GDNative is supported on [specific exports](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#export-options) for the HTML5 platform since Godot `3.3`. Linking webassembly modules is currently underspecified in the standard, but [emscripten](https://emscripten.org/), which Godot uses to build the HTML5 version, implements its own linking system. To build GDNative libraries, you will need a recent version of [Emscripten](https://emscripten.org/). |