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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-27 11:44:43 +0200
committerGitHub <noreply@github.com>2021-09-27 11:44:43 +0200
commit907d35126e33c919f18c26eafc2958236e838a30 (patch)
tree56523811b944e67ae6bd0fc597e3617513670276 /README.md
parent228014bec85c5b7a96521d91d3ffda35fb23be23 (diff)
parenta3f1175f1c6fd82a74e173e7cc235f3e41dfacd2 (diff)
downloadredot-cpp-907d35126e33c919f18c26eafc2958236e838a30.tar.gz
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#### HTML5
-GDNative is supported on [specific exports](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#export-options) for the HTML5 platform since Godot `3.2.4`. Linking webassembly modules is currently underspecified in the standard, but [emscripten](https://emscripten.org/), which Godot uses to build the HTML5 version, implements its own linking system.
+GDNative is supported on [specific exports](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#export-options) for the HTML5 platform since Godot `3.3`. Linking webassembly modules is currently underspecified in the standard, but [emscripten](https://emscripten.org/), which Godot uses to build the HTML5 version, implements its own linking system.
To build GDNative libraries, you will need a recent version of [Emscripten](https://emscripten.org/).