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author | Bastiaan Olij <mux213@gmail.com> | 2018-11-24 09:09:41 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-11-24 09:09:41 +1100 |
commit | fc20fa3fce2f30c96fa2bbf8d460817f91b90e81 (patch) | |
tree | decd51288822651ad34fd270e68a2f2a54d0bd8d /README.md | |
parent | 0a6f5d052a0d05e07ca1b7eab8e53bbd8450a991 (diff) | |
download | redot-cpp-fc20fa3fce2f30c96fa2bbf8d460817f91b90e81.tar.gz |
Implementing clang-format and applying it to all classes
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -9,9 +9,18 @@ Version | Branch **Godot 3.1 Nativescript 1.0** | [nativescript-1.0](https://github.com/GodotNativeTools/godot-cpp/tree/nativescript-1.0) Index: +- [**Contributing**](#contributing) - [**Getting Started**](#getting-started) - [**Creating a simple class**](#creating-a-simple-class) +## Contributing +We greatly appreciate help in maintaining and extending this project. +If you wish to help out ensure you have an account on Github and create a "fork" of the this repo. +RĂ©mi "Akien" Verschelde wrote an excellent bit of documentation for the main Godot project on this: +https://docs.godotengine.org/en/3.0/community/contributing/pr_workflow.html + +It is advisible to also install clang-format and copy the files in `misc/hooks` into `.git/hooks` so format checking is done before your changes are submitted. + ## Getting Started | **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) | |