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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2020-08-04 09:42:00 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2020-08-23 14:11:47 -0700
commit31b0ca80d546f66262c961e28ce538e7ed2a0f0b (patch)
tree237ab3fcd50f0665e90ab21d1e09f401bba4e1ca /include/core/CameraMatrix.hpp
parentcd69b58bb6a9c804e27054b6e29a136453a00f04 (diff)
downloadredot-cpp-31b0ca80d546f66262c961e28ce538e7ed2a0f0b.tar.gz
Additions to the library to support the ARCore plugin
Diffstat (limited to 'include/core/CameraMatrix.hpp')
-rw-r--r--include/core/CameraMatrix.hpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/include/core/CameraMatrix.hpp b/include/core/CameraMatrix.hpp
new file mode 100644
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--- /dev/null
+++ b/include/core/CameraMatrix.hpp
@@ -0,0 +1,103 @@
+#ifndef CAMERA_MATRIX_H
+#define CAMERA_MATRIX_H
+
+#include "Defs.hpp"
+#include "Plane.hpp"
+#include "Rect2.hpp"
+#include "Transform.hpp"
+
+#include <vector>
+
+namespace {
+using namespace godot;
+} // namespace
+
+struct CameraMatrix {
+
+ enum Planes {
+ PLANE_NEAR,
+ PLANE_FAR,
+ PLANE_LEFT,
+ PLANE_TOP,
+ PLANE_RIGHT,
+ PLANE_BOTTOM
+ };
+
+ real_t matrix[4][4];
+
+ void set_identity();
+ void set_zero();
+ void set_light_bias();
+ void set_light_atlas_rect(const Rect2 &p_rect);
+ void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
+ void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist);
+ void set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far);
+ void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar);
+ void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
+ void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
+ void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
+
+ static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
+
+ return rad2deg(atan(p_aspect * tan(deg2rad(p_fovx) * 0.5)) * 2.0);
+ }
+
+ static inline double deg2rad(double p_y) { return p_y * Math_PI / 180.0; }
+ static inline float deg2rad(float p_y) { return p_y * Math_PI / 180.0; }
+
+ static inline double rad2deg(double p_y) { return p_y * 180.0 / Math_PI; }
+ static inline float rad2deg(float p_y) { return p_y * 180.0 / Math_PI; }
+
+ static inline double absd(double g) {
+
+ union {
+ double d;
+ uint64_t i;
+ } u;
+ u.d = g;
+ u.i &= (uint64_t)9223372036854775807ll;
+ return u.d;
+ }
+
+ real_t get_z_far() const;
+ real_t get_z_near() const;
+ real_t get_aspect() const;
+ real_t get_fov() const;
+ bool is_orthogonal() const;
+
+ std::vector<Plane> get_projection_planes(const Transform &p_transform) const;
+
+ bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const;
+ Vector2 get_viewport_half_extents() const;
+
+ void invert();
+ CameraMatrix inverse() const;
+
+ CameraMatrix operator*(const CameraMatrix &p_matrix) const;
+
+ Plane xform4(const Plane &p_vec4) const;
+ inline Vector3 xform(const Vector3 &p_vec3) const;
+
+ operator String() const;
+
+ void scale_translate_to_fit(const AABB &p_aabb);
+ void make_scale(const Vector3 &p_scale);
+ int get_pixels_per_meter(int p_for_pixel_width) const;
+ operator Transform() const;
+
+ CameraMatrix();
+ CameraMatrix(const Transform &p_transform);
+ ~CameraMatrix();
+};
+
+Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
+
+ Vector3 ret;
+ ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
+ ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
+ ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
+ real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
+ return ret / w;
+}
+
+#endif