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Diffstat (limited to 'include/core/CameraMatrix.hpp')
-rw-r--r-- | include/core/CameraMatrix.hpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/include/core/CameraMatrix.hpp b/include/core/CameraMatrix.hpp new file mode 100644 index 0000000..d9bff7f --- /dev/null +++ b/include/core/CameraMatrix.hpp @@ -0,0 +1,103 @@ +#ifndef CAMERA_MATRIX_H +#define CAMERA_MATRIX_H + +#include "Defs.hpp" +#include "Plane.hpp" +#include "Rect2.hpp" +#include "Transform.hpp" + +#include <vector> + +namespace { +using namespace godot; +} // namespace + +struct CameraMatrix { + + enum Planes { + PLANE_NEAR, + PLANE_FAR, + PLANE_LEFT, + PLANE_TOP, + PLANE_RIGHT, + PLANE_BOTTOM + }; + + real_t matrix[4][4]; + + void set_identity(); + void set_zero(); + void set_light_bias(); + void set_light_atlas_rect(const Rect2 &p_rect); + void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false); + void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist); + void set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far); + void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar); + void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false); + void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far); + void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false); + + static real_t get_fovy(real_t p_fovx, real_t p_aspect) { + + return rad2deg(atan(p_aspect * tan(deg2rad(p_fovx) * 0.5)) * 2.0); + } + + static inline double deg2rad(double p_y) { return p_y * Math_PI / 180.0; } + static inline float deg2rad(float p_y) { return p_y * Math_PI / 180.0; } + + static inline double rad2deg(double p_y) { return p_y * 180.0 / Math_PI; } + static inline float rad2deg(float p_y) { return p_y * 180.0 / Math_PI; } + + static inline double absd(double g) { + + union { + double d; + uint64_t i; + } u; + u.d = g; + u.i &= (uint64_t)9223372036854775807ll; + return u.d; + } + + real_t get_z_far() const; + real_t get_z_near() const; + real_t get_aspect() const; + real_t get_fov() const; + bool is_orthogonal() const; + + std::vector<Plane> get_projection_planes(const Transform &p_transform) const; + + bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const; + Vector2 get_viewport_half_extents() const; + + void invert(); + CameraMatrix inverse() const; + + CameraMatrix operator*(const CameraMatrix &p_matrix) const; + + Plane xform4(const Plane &p_vec4) const; + inline Vector3 xform(const Vector3 &p_vec3) const; + + operator String() const; + + void scale_translate_to_fit(const AABB &p_aabb); + void make_scale(const Vector3 &p_scale); + int get_pixels_per_meter(int p_for_pixel_width) const; + operator Transform() const; + + CameraMatrix(); + CameraMatrix(const Transform &p_transform); + ~CameraMatrix(); +}; + +Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const { + + Vector3 ret; + ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0]; + ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1]; + ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2]; + real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3]; + return ret / w; +} + +#endif |