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authorGeorge Marques <george@gmarqu.es>2021-08-18 11:03:52 -0300
committerBastiaan Olij <mux213@gmail.com>2021-09-27 23:08:08 +1000
commite4ed48976a962b67e9585cc2d20d11f115ef7949 (patch)
tree7830ad6926b5cd14a91784b07c2eff5b77e3f533 /include/core/NodePath.hpp
parentee708668944430a7f1d69e8faf7b3f3160432dc2 (diff)
downloadredot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz
Replace bindgins to work with extensions
Diffstat (limited to 'include/core/NodePath.hpp')
-rw-r--r--include/core/NodePath.hpp84
1 files changed, 0 insertions, 84 deletions
diff --git a/include/core/NodePath.hpp b/include/core/NodePath.hpp
deleted file mode 100644
index f76537b..0000000
--- a/include/core/NodePath.hpp
+++ /dev/null
@@ -1,84 +0,0 @@
-/*************************************************************************/
-/* NodePath.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NODEPATH_H
-#define NODEPATH_H
-
-#include "String.hpp"
-
-#include <gdnative/node_path.h>
-
-namespace godot {
-
-class NodePath {
- godot_node_path _node_path;
-
- friend class Variant;
- inline explicit NodePath(godot_node_path node_path) {
- _node_path = node_path;
- }
-
-public:
- NodePath();
-
- NodePath(const NodePath &other);
-
- NodePath(const String &from);
-
- NodePath(const char *contents);
-
- String get_name(const int idx) const;
-
- int get_name_count() const;
-
- String get_subname(const int idx) const;
-
- int get_subname_count() const;
-
- bool is_absolute() const;
-
- bool is_empty() const;
-
- NodePath get_as_property_path() const;
-
- String get_concatenated_subnames() const;
-
- operator String() const;
-
- void operator=(const NodePath &other);
-
- bool operator==(const NodePath &other);
-
- ~NodePath();
-};
-
-} // namespace godot
-
-#endif // NODEPATH_H