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author | George Marques <george@gmarqu.es> | 2021-08-18 11:03:52 -0300 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-09-27 23:08:08 +1000 |
commit | e4ed48976a962b67e9585cc2d20d11f115ef7949 (patch) | |
tree | 7830ad6926b5cd14a91784b07c2eff5b77e3f533 /include/core/NodePath.hpp | |
parent | ee708668944430a7f1d69e8faf7b3f3160432dc2 (diff) | |
download | redot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz |
Replace bindgins to work with extensions
Diffstat (limited to 'include/core/NodePath.hpp')
-rw-r--r-- | include/core/NodePath.hpp | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/include/core/NodePath.hpp b/include/core/NodePath.hpp deleted file mode 100644 index f76537b..0000000 --- a/include/core/NodePath.hpp +++ /dev/null @@ -1,84 +0,0 @@ -/*************************************************************************/ -/* NodePath.hpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NODEPATH_H -#define NODEPATH_H - -#include "String.hpp" - -#include <gdnative/node_path.h> - -namespace godot { - -class NodePath { - godot_node_path _node_path; - - friend class Variant; - inline explicit NodePath(godot_node_path node_path) { - _node_path = node_path; - } - -public: - NodePath(); - - NodePath(const NodePath &other); - - NodePath(const String &from); - - NodePath(const char *contents); - - String get_name(const int idx) const; - - int get_name_count() const; - - String get_subname(const int idx) const; - - int get_subname_count() const; - - bool is_absolute() const; - - bool is_empty() const; - - NodePath get_as_property_path() const; - - String get_concatenated_subnames() const; - - operator String() const; - - void operator=(const NodePath &other); - - bool operator==(const NodePath &other); - - ~NodePath(); -}; - -} // namespace godot - -#endif // NODEPATH_H |