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author | George Marques <george@gmarqu.es> | 2021-08-18 11:03:52 -0300 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-09-27 23:08:08 +1000 |
commit | e4ed48976a962b67e9585cc2d20d11f115ef7949 (patch) | |
tree | 7830ad6926b5cd14a91784b07c2eff5b77e3f533 /include/core/Transform.hpp | |
parent | ee708668944430a7f1d69e8faf7b3f3160432dc2 (diff) | |
download | redot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz |
Replace bindgins to work with extensions
Diffstat (limited to 'include/core/Transform.hpp')
-rw-r--r-- | include/core/Transform.hpp | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/include/core/Transform.hpp b/include/core/Transform.hpp deleted file mode 100644 index 9dea7f2..0000000 --- a/include/core/Transform.hpp +++ /dev/null @@ -1,121 +0,0 @@ -/*************************************************************************/ -/* Transform.hpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TRANSFORM_H -#define TRANSFORM_H - -#include "Basis.hpp" - -#include "AABB.hpp" -#include "Plane.hpp" - -namespace godot { - -class Transform { -public: - static const Transform IDENTITY; - static const Transform FLIP_X; - static const Transform FLIP_Y; - static const Transform FLIP_Z; - - Basis basis; - Vector3 origin; - - void invert(); - Transform inverse() const; - - void affine_invert(); - Transform affine_inverse() const; - - Transform rotated(const Vector3 &p_axis, real_t p_phi) const; - - void rotate(const Vector3 &p_axis, real_t p_phi); - void rotate_basis(const Vector3 &p_axis, real_t p_phi); - - void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up); - Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const; - - void scale(const Vector3 &p_scale); - Transform scaled(const Vector3 &p_scale) const; - void scale_basis(const Vector3 &p_scale); - void translate(real_t p_tx, real_t p_ty, real_t p_tz); - void translate(const Vector3 &p_translation); - Transform translated(const Vector3 &p_translation) const; - - inline const Basis &get_basis() const { return basis; } - inline void set_basis(const Basis &p_basis) { basis = p_basis; } - - inline const Vector3 &get_origin() const { return origin; } - inline void set_origin(const Vector3 &p_origin) { origin = p_origin; } - - void orthonormalize(); - Transform orthonormalized() const; - - bool operator==(const Transform &p_transform) const; - bool operator!=(const Transform &p_transform) const; - - Vector3 xform(const Vector3 &p_vector) const; - Vector3 xform_inv(const Vector3 &p_vector) const; - - Plane xform(const Plane &p_plane) const; - Plane xform_inv(const Plane &p_plane) const; - - AABB xform(const AABB &p_aabb) const; - AABB xform_inv(const AABB &p_aabb) const; - - void operator*=(const Transform &p_transform); - Transform operator*(const Transform &p_transform) const; - - inline Vector3 operator*(const Vector3 &p_vector) const { - return Vector3( - basis.elements[0].dot(p_vector) + origin.x, - basis.elements[1].dot(p_vector) + origin.y, - basis.elements[2].dot(p_vector) + origin.z); - } - - Transform interpolate_with(const Transform &p_transform, real_t p_c) const; - - Transform inverse_xform(const Transform &t) const; - - void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz); - - operator String() const; - - inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) { - set(xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz); - } - - Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); - inline Transform() {} -}; - -} // namespace godot - -#endif // TRANSFORM_H |