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author | Rémi Verschelde <remi@verschelde.fr> | 2021-03-01 16:28:58 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-01 16:28:58 +0100 |
commit | 55c0a2ea03369efefa0f795bdc7f81fbd4568a47 (patch) | |
tree | 069520ecface5af683b236029919af91dceeaf31 /include/core/Vector3.hpp | |
parent | cee79bb7a6989677812a88833fca2ed4156a117f (diff) | |
parent | cba90d630177ce6c57b5537e74ef3eab4e9c1ea2 (diff) | |
download | redot-cpp-55c0a2ea03369efefa0f795bdc7f81fbd4568a47.tar.gz |
Merge pull request #525 from vnen/update-clang-format
Update clang-format to version 11
Diffstat (limited to 'include/core/Vector3.hpp')
-rw-r--r-- | include/core/Vector3.hpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/include/core/Vector3.hpp b/include/core/Vector3.hpp index cbd4f75..5fddff5 100644 --- a/include/core/Vector3.hpp +++ b/include/core/Vector3.hpp @@ -14,7 +14,6 @@ namespace godot { class Basis; struct Vector3 { - enum Axis { AXIS_X, AXIS_Y, @@ -305,7 +304,6 @@ inline Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) { } inline Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) { - return p_a.cross(p_b); } |